Spell Search

40 results.

[3381] Ancestral Guard
Classes: SHM/62
Skill: Abjuration
Mana: 250
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 5s, Recast: 1.5s, Rest: 1.5s
Duration: 72m+ (720 ticks), Dispelable: Yes
4: Increase AC by 36
Places an ancestral guard on your target, increasing their armor class for %z.

[51391/51391] Ancestral Guard XIV
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XIII
2: Cast: Ancestral Armor I
This ability, when activated, blesses you with Ancestral Armor I and Ancestral Physical Guard XIII.
Ancestral Armor I increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 315 points.
Ancestral Physical Guard XIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 26000 total damage.

[51392/51391] Ancestral Guard XV
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XIV
2: Cast: Ancestral Armor I
This ability, when activated, blesses you with Ancestral Armor I and Ancestral Physical Guard XIV.
Ancestral Armor I increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 315 points.
Ancestral Physical Guard XIV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 29000 total damage.

[51393/51391] Ancestral Guard XVI
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XIV
2: Cast: Ancestral Armor II
This ability, when activated, blesses you with Ancestral Armor II and Ancestral Physical Guard XIV.
Ancestral Armor II increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 337 points.
Ancestral Physical Guard XIV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 29000 total damage.

[51394/51391] Ancestral Guard XVII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XV
2: Cast: Ancestral Armor II
This ability, when activated, blesses you with Ancestral Armor II and Ancestral Physical Guard XV.
Ancestral Armor II increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 337 points.
Ancestral Physical Guard XV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 33000 total damage.

[51395/51391] Ancestral Guard XVIII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XV
2: Cast: Ancestral Armor III
This ability, when activated, blesses you with Ancestral Armor III and Ancestral Physical Guard XV.
Ancestral Armor III increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 354 points.
Ancestral Physical Guard XV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 33000 total damage.

[51396/51391] Ancestral Guard XIX
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XVI
2: Cast: Ancestral Armor III
This ability, when activated, blesses you with Ancestral Armor III and Ancestral Physical Guard XVI.
Ancestral Armor III increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 354 points.
Ancestral Physical Guard XVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 37000 total damage.

[51397/51391] Ancestral Guard XX
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XVI
2: Cast: Ancestral Armor IV
This ability, when activated, blesses you with Ancestral Armor IV and Ancestral Physical Guard XVI.
Ancestral Armor IV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 379 points.
Ancestral Physical Guard XVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 37000 total damage.

[51398/51391] Ancestral Guard XXI
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XVII
2: Cast: Ancestral Armor IV
This ability, when activated, blesses you with Ancestral Armor IV and Ancestral Physical Guard XVII.
Ancestral Armor IV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 379 points.
Ancestral Physical Guard XVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 41000 total damage.

[51399/51391] Ancestral Guard XXII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XVII
2: Cast: Ancestral Armor V
This ability, when activated, blesses you with Ancestral Armor V and Ancestral Physical Guard XVII.
Ancestral Armor V increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 401 points.
Ancestral Physical Guard XVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 41000 total damage.

[51400/51391] Ancestral Guard XXIII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XVIII
2: Cast: Ancestral Armor V
This ability, when activated, blesses you with Ancestral Armor V and Ancestral Physical Guard XVIII.
Ancestral Armor V increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 401 points.
Ancestral Physical Guard XVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 45000 total damage.

[51401/51391] Ancestral Guard XXIV
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XVIII
2: Cast: Ancestral Armor VI
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XVIII.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 45000 total damage.

[51402/51391] Ancestral Guard XXV
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XIX
2: Cast: Ancestral Armor VI
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XIX.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XIX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 48000 total damage.

[51403/51391] Ancestral Guard XXVI
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XX
2: Cast: Ancestral Armor VI
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XX.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 51000 total damage.

[51404/51391] Ancestral Guard XXVII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXI
2: Cast: Ancestral Armor VI
This ability, when activated, blesses you with Ancestral Armor VI and Ancestral Physical Guard XXI.
Ancestral Armor VI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 418 points.
Ancestral Physical Guard XXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 54000 total damage.

[51405/51391] Ancestral Guard XXVIII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXI
2: Cast: Ancestral Armor VII
This ability, when activated, blesses you with Ancestral Armor VII and Ancestral Physical Guard XXI.
Ancestral Armor VII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 435 points.
Ancestral Physical Guard XXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 54000 total damage.

[51406/51391] Ancestral Guard XXIX
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXI
2: Cast: Ancestral Armor VIII
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXI.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 54000 total damage.

[51407/51391] Ancestral Guard XXX
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXII
2: Cast: Ancestral Armor VIII
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXII.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 57000 total damage.

[51408/51391] Ancestral Guard XXXI
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXIII
2: Cast: Ancestral Armor VIII
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXIII.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 60000 total damage.

[51409/51391] Ancestral Guard XXXII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXIV
2: Cast: Ancestral Armor VIII
This ability, when activated, blesses you with Ancestral Armor VIII and Ancestral Physical Guard XXIV.
Ancestral Armor VIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 452 points.
Ancestral Physical Guard XXIV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 63000 total damage.

[51410/51391] Ancestral Guard XXXIII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXIV
2: Cast: Ancestral Armor IX
This ability, when activated, blesses you with Ancestral Armor IX and Ancestral Physical Guard XXV.
Ancestral Armor IX increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 479 points.
Ancestral Physical Guard XXV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 66000 total damage.

[51411/51391] Ancestral Guard XXXIV
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXV
2: Cast: Ancestral Armor IX
This ability, when activated, blesses you with Ancestral Armor IX and Ancestral Physical Guard XXV.
Ancestral Armor IX increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 479 points.
Ancestral Physical Guard XXV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 66000 total damage.

[51412/51391] Ancestral Guard XXXV
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXV
2: Cast: Ancestral Armor X
This ability, when activated, blesses you with Ancestral Armor X and Ancestral Physical Guard XXV.
Ancestral Armor X increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 506 points.
Ancestral Physical Guard XXV absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 66000 total damage.

[51413/51391] Ancestral Guard XXXVI
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXVI
2: Cast: Ancestral Armor X
This ability, when activated, blesses you with Ancestral Armor X and Ancestral Physical Guard XXVI.
Ancestral Armor X increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 506 points.
Ancestral Physical Guard XXVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 69000 total damage.

[51414/51391] Ancestral Guard XXXVII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXVI
2: Cast: Ancestral Armor XI
This ability, when activated, blesses you with Ancestral Armor XI and Ancestral Physical Guard XXVI.
Ancestral Armor XI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 533 points.
Ancestral Physical Guard XXVI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 69000 total damage.

[51415/51391] Ancestral Guard XXXVIII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXVII
2: Cast: Ancestral Armor XI
This ability, when activated, blesses you with Ancestral Armor XI and Ancestral Physical Guard XXVII.
Ancestral Armor XI increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 533 points.
Ancestral Physical Guard XXVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 72000 total damage.

[51416/51391] Ancestral Guard XXXIX
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXVII
2: Cast: Ancestral Armor XII
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 72000 total damage.

[51417/51391] Ancestral Guard XL
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXVIII
2: Cast: Ancestral Armor XII
3: Cast: Ancestral Magic Guard XXVIII
This ability, when activated, blesses you with Ancestral Armor XII and Ancestral Physical Guard XXVIII.
Ancestral Armor XII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 560 points.
Ancestral Physical Guard XXVIII absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 120000 total damage.

[51418/51391] Ancestral Guard XLI
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXIX
2: Cast: Ancestral Armor XIII
3: Cast: Ancestral Magic Guard XXIX
This ability, when activated, blesses you with Ancestral Armor XIII and Ancestral Physical Guard XXIX.
Ancestral Armor XIII increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 570 points.
Ancestral Physical Guard XXIX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 130000 total damage.

[51419/51391] Ancestral Guard XLII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXX
2: Cast: Ancestral Armor XIV
3: Cast: Ancestral Magic Guard XXX
This ability, when activated, blesses you with Ancestral Armor XIV and Ancestral Physical Guard XXX.
Ancestral Armor XIV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 580 points.
Ancestral Physical Guard XXX absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 140000 total damage.

[51420/51391] Ancestral Guard XLIII
Classes: SHM/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
1: Cast: Ancestral Physical Guard XXXI
2: Cast: Ancestral Armor XV
3: Cast: Ancestral Magic Guard XXXI
This ability, when activated, blesses you with Ancestral Armor XV and Ancestral Physical Guard XXXI.
Ancestral Armor XV increases your armor class soft cap by 25% and your base armor class (prior to soft cap multipliers) by 600 points.
Ancestral Physical Guard XXXI absorbs 75% of incoming melee damage and will fade after 3 minute or after absorbing 150000 total damage.

[30900/30900] Ancestral Guardian Spirit I
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 3m (30 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal I once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (304)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit I for 3 minutes.
Ancestral Guardian Spirit I triggers Spirit Renewal I if their health drops below 50% which increases their health regeneration by 7600 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[30901/30900] Ancestral Guardian Spirit II
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 3m (30 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal II once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (328)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit II for 3 minutes.
Ancestral Guardian Spirit II triggers Spirit Renewal II if their health drops below 50% which increases their health regeneration by 8200 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[30902/30900] Ancestral Guardian Spirit III
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 3m (30 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal III once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (348)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit III for 3 minutes.
Ancestral Guardian Spirit III triggers Spirit Renewal III if their health drops below 50% which increases their health regeneration by 8700 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[38064/30900] Ancestral Guardian Spirit IV
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 3m (30 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal IV once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (428)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit IV for 3 minutes.
Ancestral Guardian Spirit IV triggers Spirit Renewal IV if their health drops below 50% which increases their health regeneration by 10700 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[38065/30900] Ancestral Guardian Spirit V
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 3m (30 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal V once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (580)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit V for 3 minutes.
Ancestral Guardian Spirit V triggers Spirit Renewal V if their health drops below 50% which increases their health regeneration by 14500 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[38066/30900] Ancestral Guardian Spirit VI
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 3m (30 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal VI once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (730)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VI for 3 minutes.
Ancestral Guardian Spirit VI triggers Spirit Renewal VI if their health drops below 50% which increases their health regeneration by 18250 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[40833/30900] Ancestral Guardian Spirit VII
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 5m (50 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal VII once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (880)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VII for 6 minutes.
Ancestral Guardian Spirit VII triggers Spirit Renewal VII if their health drops below 50% which increases their health regeneration by 22000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[48883/30900] Ancestral Guardian Spirit VIII
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 5m (50 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal VIII once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (1040)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit VIII for 6 minutes.
Ancestral Guardian Spirit VIII triggers Spirit Renewal VIII if their health drops below 50% which increases their health regeneration by 26000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

[48884/30900] Ancestral Guardian Spirit IX
Classes: SHM/254
Skill: Alteration
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0.5s
Duration: 5m (50 ticks) Song, Dispelable: No
1: Cast: Spirit Renewal IX once if HP Below 50 Percent
4: Stacking: Delayed Heal Marker (1200)
This ability, when activated, places your target under the protection of Ancestral Guardian Spirit IX for 6 minutes.
Ancestral Guardian Spirit IX triggers Spirit Renewal IX if their health drops below 50% which increases their health regeneration by 30000 points for 24 seconds and applies Lingering Spirits which prevents another Guardian Spirit from affecting your target for 1 minute.
Only one Guardian Spirit may be active on a person at any time.

Spells are shown as if they were cast by a level 110 player (their strength may differ at other levels). Source code for this spell parser is available on github. The standalone parser can be downloaded here.