Spell Search

3 results.

[57199/6751] Constraining Helix
Classes: ENC/108
Skill: Alteration
Mana: 849
Target: Single
Range: 200'
Resist: Magic -10
Reflectable: Yes
Focusable: Yes
Casting: 2.5s, Recast: 6s, Rest: 1.5s
Duration: 5m+ (50 ticks), Dispelable: No
Hate Mod: -60
1: Increase Disease Counter by 26
2: Decrease Melee Haste by 70%
3: Decrease STR by 372
4: Decrease AC by 174
5: Decrease DEX by 423
6: Decrease AGI by 423
7: Decrease Chance to Dual Wield by 19%
Curtails your target's abilities, adding #1 disease counters and decreasing their agility by #6, dexterity by #5, strength by #3, armor class by #4, and ability to dual wield by #7% while slowing their attack speed to #2% for %z.

[57200/6751] Constraining Helix Rk. II
Classes: ENC/108
Skill: Alteration
Mana: 887
Target: Single
Range: 200'
Resist: Magic -15
Reflectable: Yes
Focusable: Yes
Casting: 2.5s, Recast: 6s, Rest: 1.5s
Duration: 5m+ (50 ticks), Dispelable: No
Hate Mod: -80
1: Increase Disease Counter by 26
2: Decrease Melee Haste by 70%
3: Decrease STR by 391
4: Decrease AC by 183
5: Decrease DEX by 444
6: Decrease AGI by 444
7: Decrease Chance to Dual Wield by 19%
Curtails your target's abilities, adding #1 disease counters and decreasing their agility by #6, dexterity by #5, strength by #3, armor class by #4, and ability to dual wield by #7% while slowing their attack speed to #2% for %z.

[57201/6751] Constraining Helix Rk. III
Classes: ENC/108
Skill: Alteration
Mana: 927
Target: Single
Range: 200'
Resist: Magic -30
Reflectable: Yes
Focusable: Yes
Casting: 2.5s, Recast: 6s, Rest: 1.5s
Duration: 5m+ (50 ticks), Dispelable: No
Hate Mod: -100
1: Increase Disease Counter by 26
2: Decrease Melee Haste by 70%
3: Decrease STR by 411
4: Decrease AC by 192
5: Decrease DEX by 466
6: Decrease AGI by 466
7: Decrease Chance to Dual Wield by 20%
Curtails your target's abilities, adding #1 disease counters and decreasing their agility by #6, dexterity by #5, strength by #3, armor class by #4, and ability to dual wield by #7% while slowing their attack speed to #2% for %z.

Spells are shown as if they were cast by a level 110 player (their strength may differ at other levels). Source code for this spell parser is available on github. The standalone parser can be downloaded here.