Spell Search

5 results.

[12519/48821] Fierce Eye I
Target: Caster Group
Range: 200', AE Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s
Duration: 60s+ (10 ticks) Song, Dispelable: No
1: Increase Chance to Critical HoT by 10%
2: Increase Critical Hit Damage by 10% of Base Damage
3: Increase Worn Proc Rate by 300%
4: Increase Chance to Critical Heal by 10%
6: Increase Chance to Critical Nuke by 10%
7: Increase Chance to Critical DoT by 10%
11: Increase Critical Nuke Damage by 10% of Base Damage
13: Increase Hit Damage by 10%
This ability, when activated, imbues all group members within a 200 foot radius with fierceness, which increases their base melee damage by 10%, critical melee damage by 10%, the chance that their weapon's magical effects will trigger during melee combat by 300%, and the chance their damaging and healing spells and abilities spells will critical by 10% for 1 minute.

[48821/48821] Fierce Eye II
Target: Caster Group
Range: 200', AE Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s
Duration: 60s+ (10 ticks) Song, Dispelable: No
1: Increase Chance to Critical HoT by 11%
2: Increase Critical Hit Damage by 11% of Base Damage
3: Increase Worn Proc Rate by 300%
4: Increase Chance to Critical Heal by 11%
6: Increase Chance to Critical Nuke by 11%
7: Increase Chance to Critical DoT by 11%
11: Increase Critical Nuke Damage by 11% of Base Damage
13: Increase Hit Damage by 11%
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.

[48822/48821] Fierce Eye III
Target: Caster Group
Range: 200', AE Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s
Duration: 60s+ (10 ticks) Song, Dispelable: No
1: Increase Chance to Critical HoT by 12%
2: Increase Critical Hit Damage by 12% of Base Damage
3: Increase Worn Proc Rate by 300%
4: Increase Chance to Critical Heal by 12%
6: Increase Chance to Critical Nuke by 12%
7: Increase Chance to Critical DoT by 12%
11: Increase Critical Nuke Damage by 12% of Base Damage
13: Increase Hit Damage by 12%
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.

[51342/48821] Fierce Eye IV
Target: Caster Group
Range: 200', AE Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0s
Duration: 60s+ (10 ticks) Song, Dispelable: No
1: Increase Chance to Critical HoT by 13%
2: Increase Critical Hit Damage by 13% of Base Damage
3: Increase Worn Proc Rate by 300%
4: Increase Chance to Critical Heal by 13%
6: Increase Chance to Critical Nuke by 13%
7: Increase Chance to Critical DoT by 13%
11: Increase Critical Nuke Damage by 13% of Base Damage
13: Increase Hit Damage by 13%
14: Increase Spell Damage v4 by 130% (Before DoT Crit, After Nuke Crit)
15: Limit Max Level: 110 (lose 100% per level)
16: Limit Type: Exclude Combat Skills
17: Limit Class: ALL
Increases your base melee damage by #13%, critical melee damage by #2% the chance to trigger your weapon's magical effects by #3%, the damage or healing of your level #15 or lower spells and songs by #14%, and the chance your direct damage, damage over time, healing, and healing over time spells will critical by #1%.

[12518] N/A - Fierce Eye
Mana: 415
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 6s, Recast: 1.5s

Spells are shown as if they were cast by a level 110 player (their strength may differ at other levels). Source code for this spell parser is available on github. The standalone parser can be downloaded here.