Spell Search

6 results.

[26203/14327] Lethargy
Classes: SHM/87
Skill: Alteration
Mana: 929
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3s, Recast: 1.5s, Rest: 1.5s
Duration: 4.5m+ (45 ticks), Dispelable: Yes
Max Hits: 240 Defensive Proc Casts
3: Add Defensive Proc: Lethargy Trigger with 400% Rate Mod
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.

[26204/14327] Lethargy Rk. II
Classes: SHM/87
Skill: Alteration
Mana: 962
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3s, Recast: 1.5s, Rest: 1.5s
Duration: 4.5m+ (45 ticks), Dispelable: Yes
Max Hits: 240 Defensive Proc Casts
3: Add Defensive Proc: Lethargy Trigger II with 400% Rate Mod
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.

[26205/14327] Lethargy Rk. III
Classes: SHM/87
Skill: Alteration
Mana: 996
Target: Single
Range: 100'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 3s, Recast: 1.5s, Rest: 1.5s
Duration: 4.5m+ (45 ticks), Dispelable: Yes
Max Hits: 240 Defensive Proc Casts
3: Add Defensive Proc: Lethargy Trigger III with 400% Rate Mod
Calls forth a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed. When the spirit intervenes, there is a chance it will also heal the target. This effect will fade after 240 interventions.

[26206] Lethargy Trigger
Target: Single
Range: 100'
Resist: Disease -50
Reflectable: Yes
Focusable: Yes
Casting: 0s, Recast: 1.5s
Duration: 18s+ (3 ticks), Dispelable: Yes
Recourse: Lethargic Health Chance
2: Decrease Melee Haste v4 by 25% (Incremental)
3: Increase Disease Counter by 16
Summons a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed.

[26207] Lethargy Trigger II
Target: Single
Range: 100'
Resist: Disease -50
Reflectable: Yes
Focusable: Yes
Casting: 0s, Recast: 1.5s
Duration: 18s+ (3 ticks), Dispelable: Yes
Recourse: Lethargic Health Chance II
2: Decrease Melee Haste v4 by 25% (Incremental)
3: Increase Disease Counter by 16
Summons a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed.

[26208] Lethargy Trigger III
Target: Single
Range: 100'
Resist: Disease -50
Reflectable: Yes
Focusable: Yes
Casting: 0s, Recast: 1.5s
Duration: 18s+ (3 ticks), Dispelable: Yes
Recourse: Lethargic Health Chance III
2: Decrease Melee Haste v4 by 25% (Incremental)
3: Increase Disease Counter by 16
Summons a protective spirit to guard your target for %z. The spirit can intervene when a creature strikes your target, lowering the creature's attack speed.

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