/alt act | Name | Level | Cost | Recast | Effects |
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524 | Blood Magic (16) | 125 NEC (LS) | 45 / 302 | 18m T13 | Cast: Blood Magic X (Azia) Blood Magic X (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic X (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 2000 points for 36 seconds. Blood Magic X (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 2500 points for 30 seconds. Blood Magic X (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 3000 points for 30 seconds. Blood Magic X (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 3500 points for 30 seconds. Blood Magic X (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 4000 points for 30 seconds. |
524 | Blood Magic (15) | 120 NEC (ToL) | 40 / 257 | 18m T13 | Cast: Blood Magic IX (Azia) Blood Magic IX (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic IX (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 2000 points for 36 seconds. Blood Magic IX (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 2500 points for 30 seconds. Blood Magic IX (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 3000 points for 30 seconds. Blood Magic IX (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 3500 points for 30 seconds. Blood Magic IX (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 4000 points for 30 seconds. |
524 | Blood Magic (14) | 115 NEC (ToV) | 35 / 217 | 18m T13 | Cast: Blood Magic VIII (Azia) Blood Magic VIII (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic VIII (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 1700 points for 36 seconds. Blood Magic VIII (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 2000 points for 30 seconds. Blood Magic VIII (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 2300 points for 30 seconds. Blood Magic VIII (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 2600 points for 30 seconds. Blood Magic VIII (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 2900 points for 30 seconds. |
524 | Blood Magic (13) | 110 NEC (RoS) | 35 / 182 | 18m T13 | Cast: Blood Magic VII (Azia) Blood Magic VII (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic VII (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 1400 points for 30 seconds. Blood Magic VII (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 1500 points for 36 seconds. Blood Magic VII (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 1600 points for 30 seconds. Blood Magic VII (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 1700 points for 30 seconds. Blood Magic VII (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 1800 points for 30 seconds. |
524 | Blood Magic (12) | 105 NEC (TBM) | 30 / 147 | 18m T13 | Cast: Blood Magic VI (Azia) Blood Magic VI (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic VI (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 1100 points for 30 seconds. Blood Magic VI (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 1200 points for 30 seconds. Blood Magic VI (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 1300 points for 36 seconds. Blood Magic VI (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 1400 points for 30 seconds. Blood Magic VI (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 1500 points for 30 seconds. |
524 | Blood Magic (11) | 100 NEC (TBM) | 25 / 117 | 18m T13 | Cast: Blood Magic V (Azia) Blood Magic V (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic V (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 600 points for 30 seconds. Blood Magic V (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 700 points for 30 seconds. Blood Magic V (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 800 points for 30 seconds. Blood Magic V (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 900 points for 36 seconds. Blood Magic V (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 1000 points for 30 seconds. |
524 | Blood Magic (10) | 90 NEC (TBM) | 20 / 92 | 18m T13 | Cast: Blood Magic IV (Azia) Blood Magic IV (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic IV (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 300 points for 30 seconds. Blood Magic IV (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 350 points for 30 seconds. Blood Magic IV (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 400 points for 30 seconds. Blood Magic IV (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 450 points for 30 seconds. Blood Magic IV (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 500 points for 36 seconds. |
524 | Blood Magic (9) | 80 NEC (UF) | 12 / 72 | 18m T13 | Cast: Blood Magic III (Azia) Blood Magic III (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic III (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 140 points for 30 seconds. Blood Magic III (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 150 points for 30 seconds. Blood Magic III (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 160 points for 30 seconds. Blood Magic III (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 170 points for 30 seconds. Blood Magic III (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 180 points for 30 seconds. |
524 | Blood Magic (8) | 77 NEC (UF) | 6 / 60 | 18m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (7) | 77 NEC (UF) | 6 / 54 | 21m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (6) | 77 NEC (UF) | 6 / 48 | 24m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (5) | 76 NEC (SoD) | 6 / 42 | 27m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (4) | 75 NEC (SoD) | 6 / 36 | 30m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (3) | 74 NEC (SoD) | 6 / 30 | 33m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (2) | 73 NEC (SoD) | 12 / 24 | 36m T13 | Cast: Blood Magic II (Azia) Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
524 | Blood Magic (1) | 70 NEC (DoD) | 12 / 12 | 36m T13 | Cast: Blood Magic I (Azia) Blood Magic I (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Blood Magic I (Azia) consumes 200% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Beza) consumes 250% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Caza) consumes 300% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Dena) consumes 350% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Ena) consumes 400% of your spells' mana cost from your health for 18 seconds. |
| Blood Magic X (Azia) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 1: Cast: Blood Magic X (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 2000 per tick Blood Magic X (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic X (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 2000 points for 36 seconds. Blood Magic X (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 2500 points for 30 seconds. Blood Magic X (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 3000 points for 30 seconds. Blood Magic X (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 3500 points for 30 seconds. Blood Magic X (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 4000 points for 30 seconds. |
| Blood Magic IX (Azia) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 1: Cast: Blood Magic IX (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 2000 per tick Blood Magic IX (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic IX (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 2000 points for 36 seconds. Blood Magic IX (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 2500 points for 30 seconds. Blood Magic IX (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 3000 points for 30 seconds. Blood Magic IX (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 3500 points for 30 seconds. Blood Magic IX (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 4000 points for 30 seconds. |
| Blood Magic VIII (Azia) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 1: Cast: Blood Magic VIII (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 1700 per tick Blood Magic VIII (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic VIII (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 1700 points for 36 seconds. Blood Magic VIII (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 2000 points for 30 seconds. Blood Magic VIII (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 2300 points for 30 seconds. Blood Magic VIII (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 2600 points for 30 seconds. Blood Magic VIII (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 2900 points for 30 seconds. |
| Blood Magic VII (Azia) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VII (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 1400 per tick Blood Magic VII (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic VII (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 1400 points for 30 seconds. Blood Magic VII (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 1500 points for 36 seconds. Blood Magic VII (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 1600 points for 30 seconds. Blood Magic VII (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 1700 points for 30 seconds. Blood Magic VII (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 1800 points for 30 seconds. |
| Blood Magic VI (Azia) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VI (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 1100 per tick Blood Magic VI (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic VI (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 1100 points for 30 seconds. Blood Magic VI (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 1200 points for 30 seconds. Blood Magic VI (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 1300 points for 36 seconds. Blood Magic VI (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 1400 points for 30 seconds. Blood Magic VI (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 1500 points for 30 seconds. |
| Blood Magic V (Azia) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic V (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 600 per tick Blood Magic V (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic V (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 600 points for 30 seconds. Blood Magic V (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 700 points for 30 seconds. Blood Magic V (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 800 points for 30 seconds. Blood Magic V (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 900 points for 36 seconds. Blood Magic V (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 1000 points for 30 seconds. |
| Blood Magic IV (Azia) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IV (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 300 per tick Blood Magic IV (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic IV (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 300 points for 30 seconds. Blood Magic IV (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 350 points for 30 seconds. Blood Magic IV (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 400 points for 30 seconds. Blood Magic IV (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 450 points for 30 seconds. Blood Magic IV (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 500 points for 36 seconds. |
| Blood Magic III (Azia) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic III (Beza) on Fade 3: Cast from HP with 200% Penalty 6: Increase Current HP by 140 per tick Blood Magic III (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana and increases your health regeneration in 5 phases that cannot be removed early. Blood Magic III (Azia) consumes 200% of your spells' mana cost from your health and increases your health regeneration by 140 points for 30 seconds. Blood Magic III (Beza) consumes 250% of your spells' mana cost from your health and increases your health regeneration by 150 points for 30 seconds. Blood Magic III (Caza) consumes 350% of your spells' mana cost from your health and increases your health regeneration by 160 points for 30 seconds. Blood Magic III (Dena) consumes 400% of your spells' mana cost from your health and increases your health regeneration by 170 points for 30 seconds. Blood Magic III (Ena) consumes 500% of your spells' mana cost from your health and increases your health regeneration by 180 points for 30 seconds. |
| Blood Magic II (Azia) | - | - | 0s | Target: Self Duration: 24s (4 ticks) 1: Cast: Blood Magic II (Beza) on Fade 3: Cast from HP with 200% Penalty Blood Magic II (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Reduces the reuse time of this ability by 3 minutes. Blood Magic II (Azia) consumes 200% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Beza) consumes 250% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Caza) consumes 300% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Dena) consumes 350% of your spells' mana cost from your health for 24 seconds. Blood Magic II (Ena) consumes 400% of your spells' mana cost from your health for 24 seconds. |
| Blood Magic I (Azia) | - | - | 0s | Target: Self Duration: 18s (3 ticks) 1: Cast: Blood Magic I (Beza) on Fade 3: Cast from HP with 200% Penalty Blood Magic I (Azia), when activated, causes you to consume your spells' mana cost from your health rather than your mana in 5 phases that cannot be removed early. Blood Magic I (Azia) consumes 200% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Beza) consumes 250% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Caza) consumes 300% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Dena) consumes 350% of your spells' mana cost from your health for 18 seconds. Blood Magic I (Ena) consumes 400% of your spells' mana cost from your health for 18 seconds. |
| Blood Magic X (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic X (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 2500 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 2500 points. Triggers Blood Magic X (Caza) after fading. This spell cannot be removed early. |
| Blood Magic IX (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IX (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 2500 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 2500 points. Triggers Blood Magic IX (Caza) after fading. This spell cannot be removed early. |
| Blood Magic VIII (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VIII (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 2000 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 2000 points. Triggers Blood Magic VIII (Caza) after fading. This spell cannot be removed early. |
| Blood Magic VII (Beza) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 1: Cast: Blood Magic VII (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 1500 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1500 points. Triggers Blood Magic VII (Caza) after fading. This spell cannot be removed early. |
| Blood Magic VI (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VI (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 1200 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1200 points. Triggers Blood Magic VI (Caza) after fading. This spell cannot be removed early. |
| Blood Magic V (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic V (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 700 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 700 points. Triggers Blood Magic V (Caza) after fading. This spell cannot be removed early. |
| Blood Magic IV (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IV (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 350 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 350 points. Triggers Blood Magic IV (Caza) after fading. This spell cannot be removed early. |
| Blood Magic III (Beza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic III (Caza) on Fade 3: Cast from HP with 250% Penalty 6: Increase Current HP by 150 per tick Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 150 points. Triggers Blood Magic III (Caza) after fading. This spell cannot be removed early. |
| Blood Magic II (Beza) | - | - | 0s | Target: Self Duration: 24s (4 ticks) 1: Cast: Blood Magic II (Caza) on Fade 3: Cast from HP with 250% Penalty Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Triggers Blood Magic II (Caza) after fading. This spell cannot be removed early. |
| Blood Magic I (Beza) | - | - | 0s | Target: Self Duration: 18s (3 ticks) 1: Cast: Blood Magic I (Caza) on Fade 3: Cast from HP with 250% Penalty Causes you to consume 250% of your spells' mana cost from your health rather than your mana. Triggers Blood Magic I (Caza) after fading. This spell cannot be removed early. |
| Blood Magic X (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic X (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 3000 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 3000 points. Triggers Blood Magic X (Dena) after fading. This spell cannot be removed early. |
| Blood Magic IX (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IX (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 3000 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 3000 points. Triggers Blood Magic IX (Dena) after fading. This spell cannot be removed early. |
| Blood Magic VIII (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VIII (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 2300 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 2300 points. Triggers Blood Magic VIII (Dena) after fading. This spell cannot be removed early. |
| Blood Magic VII (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VII (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 1600 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1600 points. Triggers Blood Magic VII (Dena) after fading. This spell cannot be removed early. |
| Blood Magic VI (Caza) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 1: Cast: Blood Magic VI (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 1300 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1300 points. Triggers Blood Magic VI (Dena) after fading. This spell cannot be removed early. |
| Blood Magic V (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic V (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 800 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 800 points. Triggers Blood Magic V (Dena) after fading. This spell cannot be removed early. |
| Blood Magic IV (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IV (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 400 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 400 points. Triggers Blood Magic IV (Dena) after fading. This spell cannot be removed early. |
| Blood Magic III (Caza) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic III (Dena) on Fade 3: Cast from HP with 350% Penalty 6: Increase Current HP by 160 per tick Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 160 points. Triggers Blood Magic III (Dena) after fading. This spell cannot be removed early. |
| Blood Magic II (Caza) | - | - | 0s | Target: Self Duration: 24s (4 ticks) 1: Cast: Blood Magic II (Dena) on Fade 3: Cast from HP with 300% Penalty Causes you to consume 300% of your spells' mana cost from your health rather than your mana. Triggers Blood Magic II (Dena) after fading. This spell cannot be removed early. |
| Blood Magic I (Caza) | - | - | 0s | Target: Self Duration: 18s (3 ticks) 1: Cast: Blood Magic I (Dena) on Fade 3: Cast from HP with 300% Penalty Causes you to consume 300% of your spells' mana cost from your health rather than your mana. Triggers Blood Magic I (Dena) after fading. This spell cannot be removed early. |
| Blood Magic X (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic X (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 3500 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 3500 points. Triggers Blood Magic X (Ena) after fading. This spell cannot be removed early. |
| Blood Magic IX (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IX (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 3500 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 3500 points. Triggers Blood Magic IX (Ena) after fading. This spell cannot be removed early. |
| Blood Magic VIII (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VIII (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 2600 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 2600 points. Triggers Blood Magic VIII (Ena) after fading. This spell cannot be removed early. |
| Blood Magic VII (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VII (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 1700 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1700 points. Triggers Blood Magic VII (Ena) after fading. This spell cannot be removed early. |
| Blood Magic VI (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic VI (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 1400 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1400 points. Triggers Blood Magic VI (Ena) after fading. This spell cannot be removed early. |
| Blood Magic V (Dena) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 1: Cast: Blood Magic V (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 900 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 900 points. Triggers Blood Magic V (Ena) after fading. This spell cannot be removed early. |
| Blood Magic IV (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic IV (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 450 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 450 points. Triggers Blood Magic IV (Ena) after fading. This spell cannot be removed early. |
| Blood Magic III (Dena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 1: Cast: Blood Magic III (Ena) on Fade 3: Cast from HP with 400% Penalty 6: Increase Current HP by 170 per tick Causes you to consume 400% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 170 points. Triggers Blood Magic III (Ena) after fading. This spell cannot be removed early. |
| Blood Magic II (Dena) | - | - | 0s | Target: Self Duration: 24s (4 ticks) 1: Cast: Blood Magic II (Ena) on Fade 3: Cast from HP with 350% Penalty Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Triggers Blood Magic II (Ena) after fading. This spell cannot be removed early. |
| Blood Magic I (Dena) | - | - | 0s | Target: Self Duration: 18s (3 ticks) 1: Cast: Blood Magic I (Ena) on Fade 3: Cast from HP with 350% Penalty Causes you to consume 350% of your spells' mana cost from your health rather than your mana. Triggers Blood Magic I (Ena) after fading. This spell cannot be removed early. |
| Blood Magic X (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 4000 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 4000 points. This spell cannot be removed early. |
| Blood Magic IX (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 4000 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 4000 points. This spell cannot be removed early. |
| Blood Magic VIII (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 2900 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 2900 points. This spell cannot be removed early. |
| Blood Magic VII (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 1800 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1800 points. This spell cannot be removed early. |
| Blood Magic VI (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 1500 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1500 points. This spell cannot be removed early. |
| Blood Magic V (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 1000 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 1000 points. This spell cannot be removed early. |
| Blood Magic IV (Ena) | - | - | 0s | Target: Self Duration: 36s (6 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 500 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 500 points. This spell cannot be removed early. |
| Blood Magic III (Ena) | - | - | 0s | Target: Self Duration: 30s (5 ticks) 3: Cast from HP with 500% Penalty 6: Increase Current HP by 180 per tick Causes you to consume 500% of your spells' mana cost from your health rather than your mana. Increases your health regeneration by 180 points. This spell cannot be removed early. |
| Blood Magic II (Ena) | - | - | 0s | Target: Self Duration: 24s (4 ticks) 3: Cast from HP with 400% Penalty Causes you to consume 400% of your spells' mana cost from your health rather than your mana. This spell cannot be removed early. |
| Blood Magic I (Ena) | - | - | 0s | Target: Self Duration: 18s (3 ticks) 3: Cast from HP with 400% Penalty Causes you to consume 400% of your spells' mana cost from your health rather than your mana. This spell cannot be removed early. |
AA list updated December 2023 (thank you Szilent).