AA Search

14 results (costing 1800 AA points).

/alt actNameLevelCostRecastEffects
Defiler's Synergy (14)125 NEC (LS)200 / 1800-1: Cast: Defiler's Synergy V on Spell Use (100% Chance)
2: Limit Spells: Proclamation for Blood
3: Limit Spells: Decree for Blood
This passive ability grants your Proclamation for Blood spells a 100% chance to trigger Defiler's Synergy V on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 50% for 12 seconds.
Defiler's Synergy (13)120 NEC (ToL)200 / 1600-1: Cast: Defiler's Synergy IV on Spell Use (100% Chance)
2: Limit Spells: Assert for Blood
3: Limit Spells: Proclamation for Blood
This passive ability grants your Assert for Blood spells a 100% chance to trigger Defiler's Synergy IV on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 40% for 12 seconds.
Defiler's Synergy (12)115 NEC (ToV)200 / 1400-1: Cast: Defiler's Synergy III on Spell Use (100% Chance)
2: Limit Spells: Assert for Blood
This passive ability grants your Assert for Blood spells a 100% chance to trigger Defiler's Synergy III on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 30% for 12 seconds.
Defiler's Synergy (11)110 NEC (RoS)200 / 1200-1: Cast: Defiler's Synergy II on Spell Use (100% Chance)
2: Limit Spells: Refute for Blood
This passive ability grants your Refute for Blood spells a 100% chance to trigger Defiler's Synergy II on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 20% for 12 seconds.
Defiler's Synergy (10)105 NEC (EoK)100 / 1000-1: Cast: Defiler's Synergy I on Spell Use (100% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 100% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (9)105 NEC (EoK)100 / 900-1: Cast: Defiler's Synergy I on Spell Use (90% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 90% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (8)105 NEC (EoK)100 / 800-1: Cast: Defiler's Synergy I on Spell Use (80% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 80% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (7)105 NEC (EoK)100 / 700-1: Cast: Defiler's Synergy I on Spell Use (70% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 70% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (6)105 NEC (EoK)100 / 600-1: Cast: Defiler's Synergy I on Spell Use (60% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 60% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (5)105 NEC (EoK)100 / 500-1: Cast: Defiler's Synergy I on Spell Use (50% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 50% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (4)105 NEC (EoK)100 / 400-1: Cast: Defiler's Synergy I on Spell Use (40% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 40% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (3)105 NEC (EoK)100 / 300-1: Cast: Defiler's Synergy I on Spell Use (30% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 30% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (2)105 NEC (EoK)100 / 200-1: Cast: Defiler's Synergy I on Spell Use (20% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 20% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.
Defiler's Synergy (1)105 NEC (EoK)100 / 100-1: Cast: Defiler's Synergy I on Spell Use (10% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your Impose for Blood spells a 10% chance to trigger Defiler's Synergy I on all group members within a 0 foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by 15% for 12 seconds.

AA list updated December 2023 (thank you Szilent).