AA Search

12 results (costing 1400 AA points).

/alt actNameLevelCostRecastEffects
Defiler's Synergy (12)115 NEC (ToV)200 / 1400-1: Cast: Defiler's Synergy III on Spell Use (100% Chance)
2: Limit Spells: Assert for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (11)110 NEC (RoS)200 / 1200-1: Cast: Defiler's Synergy II on Spell Use (100% Chance)
2: Limit Spells: Refute for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (10)105 NEC (EoK)100 / 1000-1: Cast: Defiler's Synergy I on Spell Use (100% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (9)105 NEC (EoK)100 / 900-1: Cast: Defiler's Synergy I on Spell Use (90% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (8)105 NEC (EoK)100 / 800-1: Cast: Defiler's Synergy I on Spell Use (80% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (7)105 NEC (EoK)100 / 700-1: Cast: Defiler's Synergy I on Spell Use (70% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (6)105 NEC (EoK)100 / 600-1: Cast: Defiler's Synergy I on Spell Use (60% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (5)105 NEC (EoK)100 / 500-1: Cast: Defiler's Synergy I on Spell Use (50% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (4)105 NEC (EoK)100 / 400-1: Cast: Defiler's Synergy I on Spell Use (40% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (3)105 NEC (EoK)100 / 300-1: Cast: Defiler's Synergy I on Spell Use (30% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (2)105 NEC (EoK)100 / 200-1: Cast: Defiler's Synergy I on Spell Use (20% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.
Defiler's Synergy (1)105 NEC (EoK)100 / 100-1: Cast: Defiler's Synergy I on Spell Use (10% Chance)
2: Limit Spells: Impose for Blood
This passive ability grants your *#2+G spells a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which increases the damage dealt by their critical direct damage and damage over time spells by *$1#1% for *$1%Z.

AA list updated Dec 16, 2019. The AA data on this site is collected with help from mackal and kauffman12.