| /alt act | Name | Level | Cost | Recast | Effects |
|---|
| 838 | Elemental Arrow (13) | 125 RNG (LS) | 50 / 295 | 60s T32 | Cast: Elemental Arrow XIII Elemental Arrow XIII, when activated, increases the damage your target takes from cold and fire spells and abilities by 540 and increases the effectiveness of these spells on your target by an additional 12 to 20% for 60 seconds. |
| 838 | Elemental Arrow (12) | 120 RNG (ToL) | 45 / 245 | 60s T32 | Cast: Elemental Arrow XII Elemental Arrow XII, when activated, increases the damage your target takes from cold and fire spells and abilities by 410 and increases the effectiveness of these spells on your target by an additional 11 to 20% for 60 seconds. |
| 838 | Elemental Arrow (11) | 115 RNG (ToV) | 40 / 200 | 60s T32 | Cast: Elemental Arrow XI Elemental Arrow XI, when activated, increases the damage your target takes from cold and fire spells and abilities by 310 and increases the effectiveness of these spells on your target by an additional 10 to 20% for 60 seconds. |
| 838 | Elemental Arrow (10) | 110 RNG (RoS) | 20 / 160 | 60s T32 | Cast: Elemental Arrow X Elemental Arrow X, when activated, increases the damage your target takes from cold and fire spells and abilities by 240 and increases the effectiveness of these spells on your target by an additional 10 to 15% for 60 seconds. |
| 838 | Elemental Arrow (9) | 110 RNG (RoS) | 20 / 140 | 60s T32 | Cast: Elemental Arrow IX Elemental Arrow IX, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 9 to 15% for 60 seconds. |
| 838 | Elemental Arrow (8) | 105 RNG (TBM) | 16 / 120 | 60s T32 | Cast: Elemental Arrow VIII Elemental Arrow VIII, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 8 to 15% for 60 seconds. |
| 838 | Elemental Arrow (7) | 105 RNG (TBM) | 16 / 104 | 60s T32 | Cast: Elemental Arrow VII Elemental Arrow VII, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 7 to 15% for 60 seconds. |
| 838 | Elemental Arrow (6) | 100 RNG (TBM) | 16 / 88 | 60s T32 | Cast: Elemental Arrow VI Elemental Arrow VI, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 6 to 15% for 60 seconds. |
| 838 | Elemental Arrow (5) | 100 RNG (TBM) | 16 / 72 | 60s T32 | Cast: Elemental Arrow V Elemental Arrow V, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 5 to 15% for 60 seconds. |
| 838 | Elemental Arrow (4) | 100 RNG (TDS) | 16 / 56 | 60s T32 | Cast: Elemental Arrow IV Elemental Arrow IV, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 4 to 15% for 60 seconds. |
| 838 | Elemental Arrow (3) | 100 RNG (CotF) | 16 / 40 | 60s T32 | Cast: Elemental Arrow III Elemental Arrow III, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 3 to 15% for 60 seconds. Reduces the reuse time of this ability by 1 minute. |
| 838 | Elemental Arrow (2) | 95 RNG (VoA) | 15 / 24 | 2m T32 | Cast: Elemental Arrow II Elemental Arrow II, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 2 to 15% for 60 seconds. Reduces the reuse time of this ability by 1 minute. |
| 838 | Elemental Arrow (1) | 85 RNG (UF) | 9 / 9 | 3m T32 | Cast: Elemental Arrow I Elemental Arrow I, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 1 to 15% for 60 seconds. |
| Elemental Arrow XIII | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 12% to 20% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 540 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow XIII, when activated, increases the damage your target takes from cold and fire spells and abilities by 540 and increases the effectiveness of these spells on your target by an additional 12 to 20% for 60 seconds. |
| Elemental Arrow XII | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 11% to 20% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 410 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow XII, when activated, increases the damage your target takes from cold and fire spells and abilities by 410 and increases the effectiveness of these spells on your target by an additional 11 to 20% for 60 seconds. |
| Elemental Arrow XI | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 10% to 20% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 310 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow XI, when activated, increases the damage your target takes from cold and fire spells and abilities by 310 and increases the effectiveness of these spells on your target by an additional 10 to 20% for 60 seconds. |
| Elemental Arrow X | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 10% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 240 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow X, when activated, increases the damage your target takes from cold and fire spells and abilities by 240 and increases the effectiveness of these spells on your target by an additional 10 to 15% for 60 seconds. |
| Elemental Arrow IX | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 9% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow IX, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 9 to 15% for 60 seconds. |
| Elemental Arrow VIII | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 8% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow VIII, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 8 to 15% for 60 seconds. |
| Elemental Arrow VII | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 7% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow VII, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 7 to 15% for 60 seconds. |
| Elemental Arrow VI | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 6% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow VI, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 6 to 15% for 60 seconds. |
| Elemental Arrow V | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 5% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow V, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 5 to 15% for 60 seconds. |
| Elemental Arrow IV | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 4% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow IV, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 4 to 15% for 60 seconds. |
| Elemental Arrow III | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 3% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow III, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 3 to 15% for 60 seconds. Reduces the reuse time of this ability by 1 minute. |
| Elemental Arrow II | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 2% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow II, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 2 to 15% for 60 seconds. Reduces the reuse time of this ability by 1 minute. |
| Elemental Arrow I | - | - | 0s | Target: Single Resist: Physical -1000 Duration: 60s (10 ticks) 1: Increase Spell Damage Taken by 1% to 15% (v296, Before Crit) 2: Limit Resist: Fire 3: Limit Resist: Cold 4: Limit Max Level: 253 (lose 100% per level) 5: Increase Spell Damage Taken by 180 (v297, Before Crit) 6: Limit Resist: Fire 7: Limit Resist: Cold 8: Limit Max Level: 253 (lose 100% per level) Elemental Arrow I, when activated, increases the damage your target takes from cold and fire spells and abilities by 180 and increases the effectiveness of these spells on your target by an additional 1 to 15% for 60 seconds. |
AA list updated November 2024 (thank you Szilent).