/alt act | Name | Level | Cost | Recast | Effects |
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2068 | Enduring Frenzy (9) | 125 BST (LS) | 50 / 300 | 5m T13 | Cast: Enduring Frenzy IX Enduring Frenzy IX, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration IX on attackers when the creature is struck in melee combat, which restores 5000 endurance. |
2068 | Enduring Frenzy (8) | 120 BST (ToL) | 45 / 250 | 5m T13 | Cast: Enduring Frenzy VIII Enduring Frenzy VIII, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VIII on attackers when the creature is struck in melee combat, which restores 4500 endurance. |
2068 | Enduring Frenzy (7) | 115 BST (ToV) | 40 / 205 | 5m T13 | Cast: Enduring Frenzy VII Enduring Frenzy VII, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VII on attackers when the creature is struck in melee combat, which restores 4000 endurance. |
2068 | Enduring Frenzy (6) | 110 BST (RoS) | 40 / 165 | 5m T13 | Cast: Enduring Frenzy VI Enduring Frenzy VI, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VI on attackers when the creature is struck in melee combat, which restores 3500 endurance. |
2068 | Enduring Frenzy (5) | 105 BST (TBM) | 35 / 125 | 5m T13 | Cast: Enduring Frenzy V Enduring Frenzy V, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration V on attackers when the creature is struck in melee combat, which restores 3000 endurance. |
2068 | Enduring Frenzy (4) | 100 BST (TBM) | 30 / 90 | 5m T13 | Cast: Enduring Frenzy IV Enduring Frenzy IV, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration IV on attackers when the creature is struck in melee combat, which restores 2500 endurance. |
2068 | Enduring Frenzy (3) | 95 BST (TBM) | 25 / 60 | 5m T13 | Cast: Enduring Frenzy III Enduring Frenzy III, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration III on attackers when the creature is struck in melee combat, which restores 2000 endurance. |
2068 | Enduring Frenzy (2) | 90 BST (TBM) | 20 / 35 | 5m T13 | Cast: Enduring Frenzy II Enduring Frenzy II, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration II on attackers when the creature is struck in melee combat, which restores 1500 endurance. |
2068 | Enduring Frenzy (1) | 85 BST (TBM) | 15 / 15 | 5m T13 | Cast: Enduring Frenzy I Enduring Frenzy I, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration I on attackers when the creature is struck in melee combat, which restores 1000 endurance. |
| Enduring Frenzy IX | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration IX with 160% Rate Mod Enduring Frenzy IX, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration IX on attackers when the creature is struck in melee combat, which restores 5000 endurance. |
| Enduring Frenzy VIII | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration VIII with 160% Rate Mod Enduring Frenzy VIII, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VIII on attackers when the creature is struck in melee combat, which restores 4500 endurance. |
| Enduring Frenzy VII | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration VII with 160% Rate Mod Enduring Frenzy VII, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VII on attackers when the creature is struck in melee combat, which restores 4000 endurance. |
| Enduring Frenzy VI | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration VI with 160% Rate Mod Enduring Frenzy VI, when activated, marks your target with runes that provide a chance (with a 160% bonus) to trigger Enduring Frenzy Restoration VI on attackers when the creature is struck in melee combat, which restores 3500 endurance. |
| Enduring Frenzy V | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration V with 150% Rate Mod Enduring Frenzy V, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration V on attackers when the creature is struck in melee combat, which restores 3000 endurance. |
| Enduring Frenzy IV | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration IV with 150% Rate Mod Enduring Frenzy IV, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration IV on attackers when the creature is struck in melee combat, which restores 2500 endurance. |
| Enduring Frenzy III | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration III with 150% Rate Mod Enduring Frenzy III, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration III on attackers when the creature is struck in melee combat, which restores 2000 endurance. |
| Enduring Frenzy II | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration II with 150% Rate Mod Enduring Frenzy II, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration II on attackers when the creature is struck in melee combat, which restores 1500 endurance. |
| Enduring Frenzy I | - | - | 0s | Target: Single Resist: Physical -2000 Duration: 60s (10 ticks) 12: Add Defensive Proc: Enduring Frenzy Restoration I with 150% Rate Mod Enduring Frenzy I, when activated, marks your target with runes that provide a chance (with a 150% bonus) to trigger Enduring Frenzy Restoration I on attackers when the creature is struck in melee combat, which restores 1000 endurance. |
| Enduring Frenzy Restoration IX | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 5000 Restores 5000 endurance. |
| Enduring Frenzy Restoration VIII | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 4500 Restores 4500 endurance. |
| Enduring Frenzy Restoration VII | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 4000 Restores 4000 endurance. |
| Enduring Frenzy Restoration VI | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 3500 Restores 3500 endurance. |
| Enduring Frenzy Restoration V | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 3000 Restores 3000 endurance. |
| Enduring Frenzy Restoration IV | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 2500 Restores 2500 endurance. |
| Enduring Frenzy Restoration III | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 2000 Restores 2000 endurance. |
| Enduring Frenzy Restoration II | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 1500 Restores 1500 endurance. |
| Enduring Frenzy Restoration I | - | - | 0s | Target: Single Resist: Unresistable 1: Increase Current Endurance by 1000 Restores 1000 endurance. |
AA list updated December 2023 (thank you Szilent).