| /alt act | Name | Level | Cost | Recast | Effects |
|---|
| 3506 | Fierce Eye (15) | 130 BRD (SoR) | 60 / 351 | 3m T17 | Cast: Fierce Eye VIII Fierce Eye VIII, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 38%, critical melee damage by 38%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 19% for 66 seconds. |
| 3506 | Fierce Eye (14) | 120 BRD (ToL) | 55 / 291 | 3m T17 | Cast: Fierce Eye VII Fierce Eye VII, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 34%, critical melee damage by 34%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 17% for 66 seconds. |
| 3506 | Fierce Eye (13) | 115 BRD (ToV) | 50 / 236 | 3m T17 | Cast: Fierce Eye VI Fierce Eye VI, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 30%, critical melee damage by 30%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 15% for 66 seconds. |
| 3506 | Fierce Eye (12) | 110 BRD (RoS) | 50 / 186 | 3m T17 | Cast: Fierce Eye V Fierce Eye V, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 26%, critical melee damage by 26%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 13% for 66 seconds. |
| 3506 | Fierce Eye (11) | 105 BRD (TBM) | 20 / 136 | 3m T17 | Cast: Fierce Eye IV Fierce Eye IV, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 24%, critical melee damage by 24%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 12% for 66 seconds. |
| 3506 | Fierce Eye (10) | 105 BRD (TBM) | 15 / 116 | 3m T17 | Cast: Fierce Eye III Fierce Eye III, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 22%, critical melee damage by 22%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 11% for 66 seconds. |
| 3506 | Fierce Eye (9) | 105 BRD (TDS) | 18 / 101 | 3m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (8) | 100 BRD (CotF) | 15 / 83 | 4m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (7) | 98 BRD (CotF) | 12 / 68 | 5m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (6) | 96 BRD (CotF) | 9 / 56 | 6m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (5) | 90 BRD (HoT) | 12 / 47 | 7m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (4) | 88 BRD (HoT) | 9 / 35 | 8m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (3) | 86 BRD (HoT) | 7 / 26 | 9m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| 3506 | Fierce Eye (2) | 86 BRD (HoT) | 9 / 19 | 10m T17 | Cast: Fierce Eye II Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. |
| 3506 | Fierce Eye (1) | 76 BRD (SoF) | 10 / 10 | 10m T17 | Cast: Fierce Eye I Fierce Eye I, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 60 seconds. |
| Fierce Eye VIII | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 19% 2: Increase Critical Hit Damage by 38% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 19% 5: Increase Hit Damage by 38% (v459) 6: Increase Chance to Critical DD by 19% 7: Increase Chance to Critical DoT by 19% 11: Increase Critical DD Damage by 19% of Base Damage 12: Increase Spell Damage by 13% (v507, Before DoT Crit, After DD Crit) 13: Limit Max Level: 253 (lose 100% per level) 14: Limit Type: Exclude Combat Skills 15: Limit Class: ALL Fierce Eye VIII, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 38%, critical melee damage by 38%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 19% for 66 seconds. |
| Fierce Eye VII | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 17% 2: Increase Critical Hit Damage by 34% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 17% 5: Increase Hit Damage by 34% (v459) 6: Increase Chance to Critical DD by 17% 7: Increase Chance to Critical DoT by 17% 11: Increase Critical DD Damage by 17% of Base Damage 12: Increase Spell Damage by 13% (v507, Before DoT Crit, After DD Crit) 13: Limit Max Level: 253 (lose 100% per level) 14: Limit Type: Exclude Combat Skills 15: Limit Class: ALL Fierce Eye VII, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 34%, critical melee damage by 34%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 17% for 66 seconds. |
| Fierce Eye VI | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 15% 2: Increase Critical Hit Damage by 30% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 15% 5: Increase Hit Damage by 30% (v459) 6: Increase Chance to Critical DD by 15% 7: Increase Chance to Critical DoT by 15% 11: Increase Critical DD Damage by 15% of Base Damage 12: Increase Spell Damage by 13% (v507, Before DoT Crit, After DD Crit) 13: Limit Max Level: 253 (lose 100% per level) 14: Limit Type: Exclude Combat Skills 15: Limit Class: ALL Fierce Eye VI, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 30%, critical melee damage by 30%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 15% for 66 seconds. |
| Fierce Eye V | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 13% 2: Increase Critical Hit Damage by 26% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 13% 5: Increase Hit Damage by 26% (v459) 6: Increase Chance to Critical DD by 13% 7: Increase Chance to Critical DoT by 13% 11: Increase Critical DD Damage by 13% of Base Damage 12: Increase Spell Damage by 13% (v507, Before DoT Crit, After DD Crit) 13: Limit Max Level: 253 (lose 100% per level) 14: Limit Type: Exclude Combat Skills 15: Limit Class: ALL Fierce Eye V, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 26%, critical melee damage by 26%, the chance to trigger your weapon's magical effects by 300%, the damage or healing of your spells and songs by 130%, and the chance your damage and healing spells will apply critically by 13% for 66 seconds. |
| Fierce Eye IV | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 12% 2: Increase Critical Hit Damage by 24% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 12% 5: Increase Hit Damage by 24% (v459) 6: Increase Chance to Critical DD by 12% 7: Increase Chance to Critical DoT by 12% 11: Increase Critical DD Damage by 12% of Base Damage Fierce Eye IV, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 24%, critical melee damage by 24%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 12% for 66 seconds. |
| Fierce Eye III | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 11% 2: Increase Critical Hit Damage by 22% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 11% 5: Increase Hit Damage by 22% (v459) 6: Increase Chance to Critical DD by 11% 7: Increase Chance to Critical DoT by 11% 11: Increase Critical DD Damage by 11% of Base Damage Fierce Eye III, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 22%, critical melee damage by 22%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 11% for 66 seconds. |
| Fierce Eye II | - | - | 0s | Target: Caster Group Duration: 66s (11 ticks) 1: Increase Chance to Critical HoT by 10% 2: Increase Critical Hit Damage by 20% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 10% 5: Increase Hit Damage by 20% (v459) 6: Increase Chance to Critical DD by 10% 7: Increase Chance to Critical DoT by 10% 11: Increase Critical DD Damage by 10% of Base Damage Fierce Eye II, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 66 seconds. Reduces the reuse time of this ability by 1 minute. |
| Fierce Eye I | - | - | 0s | Target: Caster Group Duration: 60s (10 ticks) 1: Increase Chance to Critical HoT by 10% 2: Increase Critical Hit Damage by 20% of Base Damage 3: Increase Worn Proc Rate by 300% 4: Increase Chance to Critical Heal by 10% 5: Increase Hit Damage by 20% (v459) 6: Increase Chance to Critical DD by 10% 7: Increase Chance to Critical DoT by 10% 11: Increase Critical DD Damage by 10% of Base Damage Fierce Eye I, when activated, inspires fierceness in all group members within a 200 foot radius, increasing base melee damage by 20%, critical melee damage by 20%, the chance to trigger your weapon's magical effects by 300%, and the chance your damage and healing spells will apply critically by 10% for 60 seconds. |
AA list updated December 2025 (thank you Szilent and Kizant).