/alt act | Name | Level | Cost | Recast | Effects |
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2019 | Group Armor of the Inquisitor (7) | 125 PAL (LS) | 40 / 162 | 20m T8 | Cast: Group Armor of the Inquisitor VII Group Armor of the Inquisitor VII, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 75% and increases their armor class by 2800 points for 2.2 minutes. |
2019 | Group Armor of the Inquisitor (6) | 120 PAL (ToL) | 35 / 122 | 20m T8 | Cast: Group Armor of the Inquisitor VI Group Armor of the Inquisitor VI, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 70% and increases their armor class by 2400 points for 2.2 minutes. |
2019 | Group Armor of the Inquisitor (5) | 115 PAL (ToV) | 30 / 87 | 20m T8 | Cast: Group Armor of the Inquisitor V Group Armor of the Inquisitor V, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 65% and increases their armor class by 2000 points for 2.2 minutes. |
2019 | Group Armor of the Inquisitor (4) | 105 PAL (TBM) | 18 / 57 | 20m T8 | Cast: Group Armor of the Inquisitor IV Group Armor of the Inquisitor IV, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 60% and increases their armor class by 1600 points for 2.2 minutes. |
2019 | Group Armor of the Inquisitor (3) | 100 PAL (RoF) | 15 / 39 | 20m T8 | Cast: Group Armor of the Inquisitor III Group Armor of the Inquisitor III, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 58% and increases their armor class by 1450 points for 2.2 minutes. |
2019 | Group Armor of the Inquisitor (2) | 98 PAL (RoF) | 13 / 24 | 20m T8 | Cast: Group Armor of the Inquisitor II Group Armor of the Inquisitor II, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 56% and increases their armor class by 1300 points for 2.1 minutes. |
2019 | Group Armor of the Inquisitor (1) | 96 PAL (RoF) | 11 / 11 | 20m T8 | Cast: Group Armor of the Inquisitor I Group Armor of the Inquisitor I, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 54% and increases their armor class by 1150 points for 2 minutes. |
| Group Armor of the Inquisitor VII | - | - | 0s | Target: Target Group Duration: 2.2m (22 ticks) 3: Increase Healing Taken by 75% (v120, Before Crit) 7: Increase AC by 186 to 245, Based on Class Group Armor of the Inquisitor VII, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 75% and increases their armor class by 2800 points for 2.2 minutes. |
| Group Armor of the Inquisitor VI | - | - | 0s | Target: Target Group Duration: 2.2m (22 ticks) 3: Increase Healing Taken by 70% (v120, Before Crit) 7: Increase AC by 159 to 210, Based on Class Group Armor of the Inquisitor VI, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 70% and increases their armor class by 2400 points for 2.2 minutes. |
| Group Armor of the Inquisitor V | - | - | 0s | Target: Target Group Duration: 2.2m (22 ticks) 3: Increase Healing Taken by 65% (v120, Before Crit) 7: Increase AC by 132 to 175, Based on Class Group Armor of the Inquisitor V, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 65% and increases their armor class by 2000 points for 2.2 minutes. |
| Group Armor of the Inquisitor IV | - | - | 0s | Target: Target Group Duration: 2.2m (22 ticks) 3: Increase Healing Taken by 60% (v120, Before Crit) 7: Increase AC by 106 to 140, Based on Class Group Armor of the Inquisitor IV, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 60% and increases their armor class by 1600 points for 2.2 minutes. |
| Group Armor of the Inquisitor III | - | - | 0s | Target: Target Group Duration: 2.2m (22 ticks) 3: Increase Healing Taken by 58% (v120, Before Crit) 7: Increase AC by 96 to 127, Based on Class Group Armor of the Inquisitor III, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 58% and increases their armor class by 1450 points for 2.2 minutes. |
| Group Armor of the Inquisitor II | - | - | 0s | Target: Target Group Duration: 2.1m (21 ticks) 3: Increase Healing Taken by 56% (v120, Before Crit) 7: Increase AC by 86 to 114, Based on Class Group Armor of the Inquisitor II, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 56% and increases their armor class by 1300 points for 2.1 minutes. |
| Group Armor of the Inquisitor I | - | - | 0s | Target: Target Group Duration: 2m (20 ticks) 3: Increase Healing Taken by 54% (v120, Before Crit) 7: Increase AC by 76 to 100, Based on Class Group Armor of the Inquisitor I, when activated, increases the effectiveness of incoming instant duration healing spells for all group members within a 100 foot radius by 54% and increases their armor class by 1150 points for 2 minutes. |
AA list updated December 2023 (thank you Szilent).