AA Search

24 results (costing 2800 AA points).

/alt actNameLevelCostRecastEffects
Knight's Synergy (12)115 PAL (ToV)200 / 1400-1: Cast: Knight's Synergy III on Spell Use (100% Chance)
2: Limit Spells: Thwart
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (12)115 SHD (ToV)200 / 1400-1: Cast: Knight's Synergy III on Spell Use (100% Chance)
2: Limit Spells: Thwart
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (11)110 PAL (RoS)200 / 1200-1: Cast: Knight's Synergy II on Spell Use (100% Chance)
2: Limit Spells: Spurn
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (11)110 SHD (RoS)200 / 1200-1: Cast: Knight's Synergy II on Spell Use (100% Chance)
2: Limit Spells: Spurn
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (10)105 PAL (EoK)100 / 1000-1: Cast: Knight's Synergy I on Spell Use (100% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (10)105 SHD (EoK)100 / 1000-1: Cast: Knight's Synergy I on Spell Use (100% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (9)105 PAL (EoK)100 / 900-1: Cast: Knight's Synergy I on Spell Use (90% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (9)105 SHD (EoK)100 / 900-1: Cast: Knight's Synergy I on Spell Use (90% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (8)105 PAL (EoK)100 / 800-1: Cast: Knight's Synergy I on Spell Use (80% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (8)105 SHD (EoK)100 / 800-1: Cast: Knight's Synergy I on Spell Use (80% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (7)105 PAL (EoK)100 / 700-1: Cast: Knight's Synergy I on Spell Use (70% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (7)105 SHD (EoK)100 / 700-1: Cast: Knight's Synergy I on Spell Use (70% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (6)105 PAL (EoK)100 / 600-1: Cast: Knight's Synergy I on Spell Use (60% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (6)105 SHD (EoK)100 / 600-1: Cast: Knight's Synergy I on Spell Use (60% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (5)105 PAL (EoK)100 / 500-1: Cast: Knight's Synergy I on Spell Use (50% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (5)105 SHD (EoK)100 / 500-1: Cast: Knight's Synergy I on Spell Use (50% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (4)105 PAL (EoK)100 / 400-1: Cast: Knight's Synergy I on Spell Use (40% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (4)105 SHD (EoK)100 / 400-1: Cast: Knight's Synergy I on Spell Use (40% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (3)105 PAL (EoK)100 / 300-1: Cast: Knight's Synergy I on Spell Use (30% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (3)105 SHD (EoK)100 / 300-1: Cast: Knight's Synergy I on Spell Use (30% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (2)105 PAL (EoK)100 / 200-1: Cast: Knight's Synergy I on Spell Use (20% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (2)105 SHD (EoK)100 / 200-1: Cast: Knight's Synergy I on Spell Use (20% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (1)105 PAL (EoK)100 / 100-1: Cast: Knight's Synergy I on Spell Use (10% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#10 total damage from *$1%L direct damage spell or melee hits for *$1%Z.
Knight's Synergy (1)105 SHD (EoK)100 / 100-1: Cast: Knight's Synergy I on Spell Use (10% Chance)
2: Limit Spells: Repel
This passive ability grants your *#2+G combat abilities a #1% chance to trigger *$1%N on all group members within a *$1%J foot radius, which absorbs up to *$1#11 total damage from *$1%L direct damage spell or melee hits for *$1%Z.

AA list updated Dec 16, 2019. The AA data on this site is collected with help from mackal and kauffman12.