/alt act | Name | Level | Cost | Recast | Effects |
---|
| Mortal Coil (26) | 125 SHD (LS) | 65 / 697 | - | 1: Add Killshot Proc: Mortal Coil XXVI (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXVI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2700 effective armor class) for 2 minutes. |
| Mortal Coil (25) | 122 SHD (LS) | 65 / 632 | - | 1: Add Killshot Proc: Mortal Coil XXV (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2550 effective armor class) for 2 minutes. |
| Mortal Coil (24) | 120 SHD (NoS) | 60 / 567 | - | 1: Add Killshot Proc: Mortal Coil XXIV (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXIV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2400 effective armor class) for 2 minutes. |
| Mortal Coil (23) | 120 SHD (NoS) | 60 / 507 | - | 1: Add Killshot Proc: Mortal Coil XXIII (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2250 effective armor class) for 2 minutes. |
| Mortal Coil (22) | 120 SHD (ToL) | 55 / 447 | - | 1: Add Killshot Proc: Mortal Coil XXII (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2100 effective armor class) for 2 minutes. |
| Mortal Coil (21) | 120 SHD (ToL) | 55 / 392 | - | 1: Add Killshot Proc: Mortal Coil XXI (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1950 effective armor class) for 2 minutes. |
| Mortal Coil (20) | 115 SHD (CoV) | 50 / 337 | - | 1: Add Killshot Proc: Mortal Coil XX (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XX which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1800 effective armor class) for 2 minutes. |
| Mortal Coil (19) | 115 SHD (CoV) | 50 / 287 | - | 1: Add Killshot Proc: Mortal Coil XIX (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIX which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1650 effective armor class) for 2 minutes. |
| Mortal Coil (18) | 115 SHD (ToV) | 45 / 237 | - | 1: Add Killshot Proc: Mortal Coil XVIII (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1500 effective armor class) for 2 minutes. |
| Mortal Coil (17) | 110 SHD (TBL) | 30 / 192 | - | 1: Add Killshot Proc: Mortal Coil XVII (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1200 effective armor class) for 2 minutes. |
| Mortal Coil (16) | 110 SHD (TBL) | 30 / 162 | - | 1: Add Killshot Proc: Mortal Coil XVI (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1100 effective armor class) for 108 seconds. |
| Mortal Coil (15) | 110 SHD (TBL) | 30 / 132 | - | 1: Add Killshot Proc: Mortal Coil XV (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 950 effective armor class) for 102 seconds. |
| Mortal Coil (14) | 109 SHD (RoS) | 15 / 102 | - | 1: Add Killshot Proc: Mortal Coil XIV (30% Chance) This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 800 effective armor class) for 96 seconds. |
| Mortal Coil (13) | 107 SHD (RoS) | 15 / 87 | - | 1: Add Killshot Proc: Mortal Coil XIII (28% Chance) This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Mortal Coil XIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 700 effective armor class) for 96 seconds. |
| Mortal Coil (12) | 85 SHD (UF) | 6 / 72 | - | 1: Add Killshot Proc: Mortal Coil XII (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 600 effective armor class) for 96 seconds. |
| Mortal Coil (11) | 85 SHD (UF) | 6 / 66 | - | 1: Add Killshot Proc: Mortal Coil XI (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XI which returns 67% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 500 effective armor class) for 96 seconds. |
| Mortal Coil (10) | 85 SHD (UF) | 6 / 60 | - | 1: Add Killshot Proc: Mortal Coil X (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil X which returns 65% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 450 effective armor class) for 96 seconds. |
| Mortal Coil (9) | 85 SHD (SoD) | 6 / 54 | - | 1: Add Killshot Proc: Mortal Coil IX (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IX which returns 63% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 400 effective armor class) for 96 seconds. |
| Mortal Coil (8) | 83 SHD (SoD) | 6 / 48 | - | 1: Add Killshot Proc: Mortal Coil VIII (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VIII which returns 61% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 375 effective armor class) for 96 seconds. |
| Mortal Coil (7) | 81 SHD (SoD) | 6 / 42 | - | 1: Add Killshot Proc: Mortal Coil VII (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VII which returns 58% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 350 effective armor class) for 96 seconds. |
| Mortal Coil (6) | 80 SHD (SoF) | 6 / 36 | - | 1: Add Killshot Proc: Mortal Coil VI (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VI which returns 55% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 325 effective armor class) for 96 seconds. |
| Mortal Coil (5) | 78 SHD (SoF) | 6 / 30 | - | 1: Add Killshot Proc: Mortal Coil V (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil V which returns 52% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 300 effective armor class) for 96 seconds. |
| Mortal Coil (4) | 76 SHD (SoF) | 6 / 24 | - | 1: Add Killshot Proc: Mortal Coil IV (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IV which returns 49% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 275 effective armor class) for 96 seconds. |
| Mortal Coil (3) | 75 SHD (TSS) | 9 / 18 | - | 1: Add Killshot Proc: Mortal Coil III (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil III which returns 46% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 250 effective armor class) for 96 seconds. |
| Mortal Coil (2) | 73 SHD (TSS) | 6 / 9 | - | 1: Add Killshot Proc: Mortal Coil II (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil II which returns 43% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 225 effective armor class) for 96 seconds. |
| Mortal Coil (1) | 71 SHD (TSS) | 3 / 3 | - | 1: Add Killshot Proc: Mortal Coil I (25% Chance) This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which returns 40% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 200 effective armor class) for 96 seconds. |
| Mortal Coil XXVI | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 179 to 236, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXVI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2700 effective armor class) for 2 minutes. |
| Mortal Coil XXV | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 169 to 223, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2550 effective armor class) for 2 minutes. |
| Mortal Coil XXIV | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 159 to 210, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXIV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2400 effective armor class) for 2 minutes. |
| Mortal Coil XXIII | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 149 to 197, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2250 effective armor class) for 2 minutes. |
| Mortal Coil XXII | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 139 to 184, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2100 effective armor class) for 2 minutes. |
| Mortal Coil XXI | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 129 to 170, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1950 effective armor class) for 2 minutes. |
| Mortal Coil XX | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 119 to 158, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XX which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1800 effective armor class) for 2 minutes. |
| Mortal Coil XIX | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 109 to 144, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIX which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1650 effective armor class) for 2 minutes. |
| Mortal Coil XVIII | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 99 to 131, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1500 effective armor class) for 2 minutes. |
| Mortal Coil XVII | - | - | 0s | Target: Self Duration: 2m (20 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 80 to 105, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1200 effective armor class) for 2 minutes. |
| Mortal Coil XVI | - | - | 0s | Target: Self Duration: 108s (18 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 73 to 96, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1100 effective armor class) for 108 seconds. |
| Mortal Coil XV | - | - | 0s | Target: Self Duration: 102s (17 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 63 to 83, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 950 effective armor class) for 102 seconds. |
| Mortal Coil XIV | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 53 to 70, Based on Class This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 800 effective armor class) for 96 seconds. |
| Mortal Coil XIII | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 46 to 61, Based on Class This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Mortal Coil XIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 700 effective armor class) for 96 seconds. |
| Mortal Coil XII | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 70% of Melee Damage as HP 5: Increase AC by 40 to 52, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 600 effective armor class) for 96 seconds. |
| Mortal Coil XI | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 67% of Melee Damage as HP 5: Increase AC by 33 to 44, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XI which returns 67% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 500 effective armor class) for 96 seconds. |
| Mortal Coil X | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 65% of Melee Damage as HP 5: Increase AC by 30 to 39, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil X which returns 65% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 450 effective armor class) for 96 seconds. |
| Mortal Coil IX | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 63% of Melee Damage as HP 5: Increase AC by 26 to 35, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IX which returns 63% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 400 effective armor class) for 96 seconds. |
| Mortal Coil VIII | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 61% of Melee Damage as HP 5: Increase AC by 25 to 33, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VIII which returns 61% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 375 effective armor class) for 96 seconds. |
| Mortal Coil VII | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 58% of Melee Damage as HP 5: Increase AC by 23 to 30, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VII which returns 58% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 350 effective armor class) for 96 seconds. |
| Mortal Coil VI | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 55% of Melee Damage as HP 5: Increase AC by 21 to 28, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VI which returns 55% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 325 effective armor class) for 96 seconds. |
| Mortal Coil V | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 52% of Melee Damage as HP 5: Increase AC by 20 to 26, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil V which returns 52% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 300 effective armor class) for 96 seconds. |
| Mortal Coil IV | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 49% of Melee Damage as HP 5: Increase AC by 18 to 24, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IV which returns 49% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 275 effective armor class) for 96 seconds. |
| Mortal Coil III | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 46% of Melee Damage as HP 5: Increase AC by 16 to 22, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil III which returns 46% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 250 effective armor class) for 96 seconds. |
| Mortal Coil II | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 43% of Melee Damage as HP 5: Increase AC by 15 to 20, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil II which returns 43% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 225 effective armor class) for 96 seconds. |
| Mortal Coil I | - | - | 0s | Target: Self Duration: 96s (16 ticks) 2: Return 40% of Melee Damage as HP 5: Increase AC by 13 to 18, Based on Class This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which returns 40% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 200 effective armor class) for 96 seconds. |
AA list updated December 2023 (thank you Szilent).