AA Search

28 results (costing 672 AA points).

/alt actNameLevelCostRecastEffects
Mortal Coil (28)125 SHD (TOB)55 / 672-1: Add Killshot Proc: Mortal Coil XXVIII (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXVIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 3000 effective armor class) for 2 minutes.
Mortal Coil (27)125 SHD (TOB)55 / 617-1: Add Killshot Proc: Mortal Coil XXVII (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXVII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2850 effective armor class) for 2 minutes.
Mortal Coil (26)125 SHD (LS)50 / 562-1: Add Killshot Proc: Mortal Coil XXVI (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXVI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2700 effective armor class) for 2 minutes.
Mortal Coil (25)122 SHD (LS)50 / 512-1: Add Killshot Proc: Mortal Coil XXV (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2550 effective armor class) for 2 minutes.
Mortal Coil (24)120 SHD (NoS)45 / 462-1: Add Killshot Proc: Mortal Coil XXIV (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXIV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2400 effective armor class) for 2 minutes.
Mortal Coil (23)120 SHD (NoS)45 / 417-1: Add Killshot Proc: Mortal Coil XXIII (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2250 effective armor class) for 2 minutes.
Mortal Coil (22)120 SHD (ToL)40 / 372-1: Add Killshot Proc: Mortal Coil XXII (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 2100 effective armor class) for 2 minutes.
Mortal Coil (21)120 SHD (ToL)40 / 332-1: Add Killshot Proc: Mortal Coil XXI (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XXI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1950 effective armor class) for 2 minutes.
Mortal Coil (20)115 SHD (CoV)35 / 292-1: Add Killshot Proc: Mortal Coil XX (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XX which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1800 effective armor class) for 2 minutes.
Mortal Coil (19)115 SHD (CoV)35 / 257-1: Add Killshot Proc: Mortal Coil XIX (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIX which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1650 effective armor class) for 2 minutes.
Mortal Coil (18)115 SHD (ToV)30 / 222-1: Add Killshot Proc: Mortal Coil XVIII (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1500 effective armor class) for 2 minutes.
Mortal Coil (17)110 SHD (TBL)30 / 192-1: Add Killshot Proc: Mortal Coil XVII (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1200 effective armor class) for 2 minutes.
Mortal Coil (16)110 SHD (TBL)30 / 162-1: Add Killshot Proc: Mortal Coil XVI (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XVI which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 1100 effective armor class) for 108 seconds.
Mortal Coil (15)110 SHD (TBL)30 / 132-1: Add Killshot Proc: Mortal Coil XV (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 950 effective armor class) for 102 seconds.
Mortal Coil (14)109 SHD (RoS)15 / 102-1: Add Killshot Proc: Mortal Coil XIV (30% Chance)
This passive ability grants your killing blows against non-trivial enemies a 30% chance to trigger Mortal Coil XIV which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 800 effective armor class) for 96 seconds.
Mortal Coil (13)107 SHD (RoS)15 / 87-1: Add Killshot Proc: Mortal Coil XIII (28% Chance)
This passive ability grants your killing blows against non-trivial enemies a 28% chance to trigger Mortal Coil XIII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 700 effective armor class) for 96 seconds.
Mortal Coil (12)85 SHD (UF)6 / 72-1: Add Killshot Proc: Mortal Coil XII (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XII which returns 70% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 600 effective armor class) for 96 seconds.
Mortal Coil (11)85 SHD (UF)6 / 66-1: Add Killshot Proc: Mortal Coil XI (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil XI which returns 67% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 500 effective armor class) for 96 seconds.
Mortal Coil (10)85 SHD (UF)6 / 60-1: Add Killshot Proc: Mortal Coil X (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil X which returns 65% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 450 effective armor class) for 96 seconds.
Mortal Coil (9)85 SHD (SoD)6 / 54-1: Add Killshot Proc: Mortal Coil IX (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IX which returns 63% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 400 effective armor class) for 96 seconds.
Mortal Coil (8)83 SHD (SoD)6 / 48-1: Add Killshot Proc: Mortal Coil VIII (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VIII which returns 61% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 375 effective armor class) for 96 seconds.
Mortal Coil (7)81 SHD (SoD)6 / 42-1: Add Killshot Proc: Mortal Coil VII (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VII which returns 58% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 350 effective armor class) for 96 seconds.
Mortal Coil (6)80 SHD (SoF)6 / 36-1: Add Killshot Proc: Mortal Coil VI (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil VI which returns 55% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 325 effective armor class) for 96 seconds.
Mortal Coil (5)78 SHD (SoF)6 / 30-1: Add Killshot Proc: Mortal Coil V (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil V which returns 52% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 300 effective armor class) for 96 seconds.
Mortal Coil (4)76 SHD (SoF)6 / 24-1: Add Killshot Proc: Mortal Coil IV (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil IV which returns 49% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 275 effective armor class) for 96 seconds.
Mortal Coil (3)75 SHD (TSS)9 / 18-1: Add Killshot Proc: Mortal Coil III (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil III which returns 46% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 250 effective armor class) for 96 seconds.
Mortal Coil (2)73 SHD (TSS)6 / 9-1: Add Killshot Proc: Mortal Coil II (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil II which returns 43% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 225 effective armor class) for 96 seconds.
Mortal Coil (1)71 SHD (TSS)3 / 3-1: Add Killshot Proc: Mortal Coil I (25% Chance)
This passive ability grants your killing blows against non-trivial enemies a 25% chance to trigger Mortal Coil I which returns 40% of your melee damage as health and increases your base armor class by *$1#6 points (calculated as 200 effective armor class) for 96 seconds.

AA list updated November 2024 (thank you Szilent).