/alt act | Name | Level | Cost | Recast | Effects |
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| Nature's Reprieve (9) | 120 RNG (ToL) | 25 / 174 | - | 1: Add Defensive Proc: Nature's Reprieve IX This passive ability grants you a chance to trigger Nature's Reprieve IX when struck in melee combat if your health is below 20%. Nature's Reprieve IX heals 50000 health, then 22000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (8) | 120 RNG (ToL) | 25 / 149 | - | 1: Add Defensive Proc: Nature's Reprieve VIII This passive ability grants you a chance to trigger Nature's Reprieve VIII when struck in melee combat if your health is below 20%. Nature's Reprieve VIII heals 45000 health, then 20000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (7) | 120 RNG (ToL) | 25 / 124 | - | 1: Add Defensive Proc: Nature's Reprieve VII This passive ability grants you a chance to trigger Nature's Reprieve VII when struck in melee combat if your health is below 20%. Nature's Reprieve VII heals 40000 health, then 18000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (6) | 115 RNG (ToV) | 20 / 99 | - | 1: Add Defensive Proc: Nature's Reprieve VI This passive ability grants you a chance to trigger Nature's Reprieve VI when struck in melee combat if your health is below 20%. Nature's Reprieve VI heals 35000 health, then 16000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (5) | 110 RNG (ToV) | 20 / 79 | - | 1: Add Defensive Proc: Nature's Reprieve V This passive ability grants you a chance to trigger Nature's Reprieve V when struck in melee combat if your health is below 20%. Nature's Reprieve V heals 30000 health, then 14000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (4) | 105 RNG (ToV) | 20 / 59 | - | 1: Add Defensive Proc: Nature's Reprieve IV This passive ability grants you a chance to trigger Nature's Reprieve IV when struck in melee combat if your health is below 20%. Nature's Reprieve IV heals 25000 health, then 12000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (3) | 100 RNG (RoF) | 15 / 39 | - | 1: Add Defensive Proc: Nature's Reprieve III This passive ability grants you a chance to trigger Nature's Reprieve III when struck in melee combat if your health is below 20%. Nature's Reprieve III heals 20000 health, then 10000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (2) | 95 RNG (VoA) | 12 / 24 | - | 1: Add Defensive Proc: Nature's Reprieve II This passive ability grants you a chance to trigger Nature's Reprieve II when struck in melee combat if your health is below 20%. Nature's Reprieve II heals 10000 health, then 5000 health every 6 seconds, and increases your chance to dodge by 30% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve (1) | 85 RNG (UF) | 12 / 12 | - | 1: Add Defensive Proc: Nature's Reprieve I This passive ability grants you a chance to trigger Nature's Reprieve I when struck in melee combat if your health is below 20%. Nature's Reprieve I heals 5000 health, then 2500 health every 6 seconds, and increases your chance to dodge by 20% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve IX | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 50000 7: Increase Current HP by 22000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve IX when struck in melee combat if your health is below 20%. Nature's Reprieve IX heals 50000 health, then 22000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve VIII | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 45000 7: Increase Current HP by 20000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve VIII when struck in melee combat if your health is below 20%. Nature's Reprieve VIII heals 45000 health, then 20000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve VII | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 40000 7: Increase Current HP by 18000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve VII when struck in melee combat if your health is below 20%. Nature's Reprieve VII heals 40000 health, then 18000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve VI | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 35000 7: Increase Current HP by 16000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve VI when struck in melee combat if your health is below 20%. Nature's Reprieve VI heals 35000 health, then 16000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve V | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 30000 7: Increase Current HP by 14000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve V when struck in melee combat if your health is below 20%. Nature's Reprieve V heals 30000 health, then 14000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve IV | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 25000 7: Increase Current HP by 12000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve IV when struck in melee combat if your health is below 20%. Nature's Reprieve IV heals 25000 health, then 12000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve III | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 20000 7: Increase Current HP by 10000 per tick 8: Increase Chance to Dodge by 40% This passive ability grants you a chance to trigger Nature's Reprieve III when struck in melee combat if your health is below 20%. Nature's Reprieve III heals 20000 health, then 10000 health every 6 seconds, and increases your chance to dodge by 40% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve II | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 10000 7: Increase Current HP by 5000 per tick 8: Increase Chance to Dodge by 30% This passive ability grants you a chance to trigger Nature's Reprieve II when struck in melee combat if your health is below 20%. Nature's Reprieve II heals 10000 health, then 5000 health every 6 seconds, and increases your chance to dodge by 30% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
| Nature's Reprieve I | - | - | 0s | Target: Self (If HP Less Than 20 Percent) Duration: 18s (3 ticks) 3: Increase Current HP by 5000 7: Increase Current HP by 2500 per tick 8: Increase Chance to Dodge by 20% This passive ability grants you a chance to trigger Nature's Reprieve I when struck in melee combat if your health is below 20%. Nature's Reprieve I heals 5000 health, then 2500 health every 6 seconds, and increases your chance to dodge by 20% for 18 seconds. Nature's Reprieve cannot trigger again until the previous effect has worn off. |
AA list updated December 2023 (thank you Szilent).