/alt act | Name | Level | Cost | Recast | Effects |
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1133 | Rallying Call (9) | 120 BRD (ToL) | 45 / 295 | 10m T11 | Cast: Rallying Call IX (25000 Mana) Rallying Call IX, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 10000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (8) | 120 BRD (ToL) | 45 / 250 | 10m T11 | Cast: Rallying Call VIII (22500 Mana) Rallying Call VIII, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 9000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (7) | 115 BRD (ToV) | 40 / 205 | 10m T11 | Cast: Rallying Call VII (20000 Mana) Rallying Call VII, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 8000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (6) | 110 BRD (ToV) | 40 / 165 | 10m T11 | Cast: Rallying Call VI (17500 Mana) Rallying Call VI, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 7000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (5) | 105 BRD (TBM) | 35 / 125 | 10m T11 | Cast: Rallying Call V (15000 Mana) Rallying Call V, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 6000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (4) | 100 BRD (TBM) | 30 / 90 | 10m T11 | Cast: Rallying Call IV (11250 Mana) Rallying Call IV, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 4500 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (3) | 95 BRD (TBM) | 25 / 60 | 10m T11 | Cast: Rallying Call III (7500 Mana) Rallying Call III, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 3000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (2) | 90 BRD (TBM) | 20 / 35 | 10m T11 | Cast: Rallying Call II (5000 Mana) Rallying Call II, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 2000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (1) | 85 BRD (TBM) | 15 / 15 | 10m T11 | Cast: Rallying Call I (3000 Mana) Rallying Call I, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 1200 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call IX | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 10000 per tick (v417) Rallying Call IX, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 10000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call VIII | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 9000 per tick (v417) Rallying Call VIII, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 9000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call VII | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 8000 per tick (v417) Rallying Call VII, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 8000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call VI | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 7000 per tick (v417) Rallying Call VI, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 7000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call V | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 6000 per tick (v417) Rallying Call V, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 6000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call IV | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 4500 per tick (v417) Rallying Call IV, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 4500 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call III | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 3000 per tick (v417) Rallying Call III, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 3000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call II | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 2000 per tick (v417) Rallying Call II, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 2000 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call I | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 1200 per tick (v417) Rallying Call I, when activated, consumes endurance and mana to increase your target's mana and endurance regeneration by 1200 points for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |