/alt act | Name | Level | Cost | Recast | Effects |
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1133 | Rallying Call (11) | 125 BRD (LS) | 50 / 395 | 10m T11 | Cast: Rallying Call XI (30000 Mana) Rallying Call XI, when activated, consumes endurance and mana to increase your target's mana regeneration by 12000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (10) | 122 BRD (LS) | 50 / 345 | 10m T11 | Cast: Rallying Call X (27500 Mana) Rallying Call X, when activated, consumes endurance and mana to increase your target's mana regeneration by 11000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (9) | 120 BRD (ToL) | 45 / 295 | 10m T11 | Cast: Rallying Call IX (25000 Mana) Rallying Call IX, when activated, consumes endurance and mana to increase your target's mana regeneration by 10000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (8) | 120 BRD (ToL) | 45 / 250 | 10m T11 | Cast: Rallying Call VIII (22500 Mana) Rallying Call VIII, when activated, consumes endurance and mana to increase your target's mana regeneration by 9000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (7) | 115 BRD (ToV) | 40 / 205 | 10m T11 | Cast: Rallying Call VII (20000 Mana) Rallying Call VII, when activated, consumes endurance and mana to increase your target's mana regeneration by 8000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (6) | 110 BRD (ToV) | 40 / 165 | 10m T11 | Cast: Rallying Call VI (17500 Mana) Rallying Call VI, when activated, consumes endurance and mana to increase your target's mana regeneration by 7000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (5) | 105 BRD (TBM) | 35 / 125 | 10m T11 | Cast: Rallying Call V (15000 Mana) Rallying Call V, when activated, consumes endurance and mana to increase your target's mana regeneration by 6000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (4) | 100 BRD (TBM) | 30 / 90 | 10m T11 | Cast: Rallying Call IV (11250 Mana) Rallying Call IV, when activated, consumes endurance and mana to increase your target's mana regeneration by 4500 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (3) | 95 BRD (TBM) | 25 / 60 | 10m T11 | Cast: Rallying Call III (7500 Mana) Rallying Call III, when activated, consumes endurance and mana to increase your target's mana regeneration by 3000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (2) | 90 BRD (TBM) | 20 / 35 | 10m T11 | Cast: Rallying Call II (5000 Mana) Rallying Call II, when activated, consumes endurance and mana to increase your target's mana regeneration by 2000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
1133 | Rallying Call (1) | 85 BRD (TBM) | 15 / 15 | 10m T11 | Cast: Rallying Call I (3000 Mana) Rallying Call I, when activated, consumes endurance and mana to increase your target's mana regeneration by 1200 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call XI | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 12000 per tick (v417) Rallying Call XI, when activated, consumes endurance and mana to increase your target's mana regeneration by 12000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call X | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 11000 per tick (v417) Rallying Call X, when activated, consumes endurance and mana to increase your target's mana regeneration by 11000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call IX | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 10000 per tick (v417) Rallying Call IX, when activated, consumes endurance and mana to increase your target's mana regeneration by 10000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call VIII | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 9000 per tick (v417) Rallying Call VIII, when activated, consumes endurance and mana to increase your target's mana regeneration by 9000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call VII | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 8000 per tick (v417) Rallying Call VII, when activated, consumes endurance and mana to increase your target's mana regeneration by 8000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call VI | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 7000 per tick (v417) Rallying Call VI, when activated, consumes endurance and mana to increase your target's mana regeneration by 7000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call V | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 6000 per tick (v417) Rallying Call V, when activated, consumes endurance and mana to increase your target's mana regeneration by 6000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call IV | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 4500 per tick (v417) Rallying Call IV, when activated, consumes endurance and mana to increase your target's mana regeneration by 4500 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call III | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 3000 per tick (v417) Rallying Call III, when activated, consumes endurance and mana to increase your target's mana regeneration by 3000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call II | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 2000 per tick (v417) Rallying Call II, when activated, consumes endurance and mana to increase your target's mana regeneration by 2000 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
| Rallying Call I | - | - | 0s | Target: Single (If Melee Class End Below 30 Percent or Mana Class Mana Below 30 Percent) Duration: 30s (5 ticks) 1: Fragile Defense (1) 5: Increase Current Mana by 1200 per tick (v417) Rallying Call I, when activated, consumes endurance and mana to increase your target's mana regeneration by 1200 and endurance regeneration by *%R#4 for 30 seconds but will break early if the target takes any offensive action. This effect can only be used on a melee class target that has less than 30% endurance or any other class that has less than 30% mana. |
AA list updated December 2023 (thank you Szilent).