AA Search

13 results (costing 259 AA points).

/alt actNameLevelCostRecastEffects
2066Second Wind Ward (13)125 MAG (LS)40 / 25920m T43Cast: Second Wind Ward VIII
Second Wind Ward VIII, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VIII should your pet drop below 20% health, which instantly heals 110000 health then 18000 health every 6 seconds, increases armor class by 1000 points, and absorbs 25 hits for up to 6000 damage per hit for up to 18 seconds.
2066Second Wind Ward (12)120 MAG (ToL)35 / 21920m T43Cast: Second Wind Ward VII
Second Wind Ward VII, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VII should your pet drop below 20% health, which instantly heals 90000 health then 14000 health every 6 seconds, increases armor class by 800 points, and absorbs 25 hits for up to 5000 damage per hit for up to 18 seconds.
2066Second Wind Ward (11)115 MAG (ToV)30 / 18420m T43Cast: Second Wind Ward VI
Second Wind Ward VI, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VI should your pet drop below 20% health, which instantly heals 70000 health then 10000 health every 6 seconds, increases armor class by 600 points, and absorbs 25 hits for up to 4000 damage per hit for up to 18 seconds.
2066Second Wind Ward (10)110 MAG (RoS)25 / 15420m T43Cast: Second Wind Ward V
Second Wind Ward V, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind V should your pet drop below 20% health, which instantly heals 50000 health then 6000 health every 6 seconds, increases armor class by 400 points, and absorbs 25 hits for up to 3000 damage per hit for up to 18 seconds.
2066Second Wind Ward (9)105 MAG (TBM)18 / 12920m T43Cast: Second Wind Ward IV
Second Wind Ward IV, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind IV should your pet drop below 20% health, which instantly heals 40000 health then 6000 health every 6 seconds, increases armor class by 340 points, and absorbs 25 hits for up to 2600 damage per hit for up to 12 seconds.
2066Second Wind Ward (8)105 MAG (TBM)21 / 11120m T43Cast: Second Wind Ward III
Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds.
Reduces the reuse time of this ability by 2 minutes.
2066Second Wind Ward (7)104 MAG (TBM)18 / 9022m T43Cast: Second Wind Ward III
Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds.
Reduces the reuse time of this ability by 2 minutes.
2066Second Wind Ward (6)103 MAG (TBM)15 / 7224m T43Cast: Second Wind Ward III
Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds.
Reduces the reuse time of this ability by 2 minutes.
2066Second Wind Ward (5)102 MAG (TBM)12 / 5726m T43Cast: Second Wind Ward III
Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds.
Reduces the reuse time of this ability by 2 minutes.
2066Second Wind Ward (4)101 MAG (TBM)9 / 4528m T43Cast: Second Wind Ward III
Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds.
Reduces the reuse time of this ability by 2 minutes.
2066Second Wind Ward (3)100 MAG (RoF)15 / 3630m T43Cast: Second Wind Ward III
Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds.
2066Second Wind Ward (2)98 MAG (RoF)12 / 2130m T43Cast: Second Wind Ward II
Second Wind Ward II, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind II should your pet drop below 20% health, which instantly heals 19000 health then 4000 health every 6 seconds, increases armor class by 250 points, and absorbs 25 hits for up to 1400 damage per hit for up to 12 seconds.
2066Second Wind Ward (1)96 MAG (RoF)9 / 930m T43Cast: Second Wind Ward I
Second Wind Ward I, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind I should your pet drop below 20% health, which instantly heals 16000 health then 3000 health every 6 seconds, increases armor class by 200 points, and absorbs 25 hits for up to 1000 damage per hit for up to 12 seconds.

AA list updated December 2023 (thank you Szilent).