/alt act | Name | Level | Cost | Recast | Effects |
---|
2066 | Second Wind Ward (12) | 120 MAG (ToL) | 35 / 219 | 20m T43 | Cast: Second Wind Ward VII Second Wind Ward VII, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VII should your pet drop below 20% health, which instantly heals 90000 health then 14000 health every 6 seconds, increases armor class by 800 points, and absorbs 25 hits for up to 5000 damage per hit for up to 18 seconds. |
2066 | Second Wind Ward (11) | 115 MAG (ToV) | 30 / 184 | 20m T43 | Cast: Second Wind Ward VI Second Wind Ward VI, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VI should your pet drop below 20% health, which instantly heals 70000 health then 10000 health every 6 seconds, increases armor class by 600 points, and absorbs 25 hits for up to 4000 damage per hit for up to 18 seconds. |
2066 | Second Wind Ward (10) | 110 MAG (RoS) | 25 / 154 | 20m T43 | Cast: Second Wind Ward V Second Wind Ward V, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind V should your pet drop below 20% health, which instantly heals 50000 health then 6000 health every 6 seconds, increases armor class by 400 points, and absorbs 25 hits for up to 3000 damage per hit for up to 18 seconds. |
2066 | Second Wind Ward (9) | 105 MAG (TBM) | 18 / 129 | 20m T43 | Cast: Second Wind Ward IV Second Wind Ward IV, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind IV should your pet drop below 20% health, which instantly heals 40000 health then 6000 health every 6 seconds, increases armor class by 340 points, and absorbs 25 hits for up to 2600 damage per hit for up to 12 seconds. |
2066 | Second Wind Ward (8) | 105 MAG (TBM) | 21 / 111 | 20m T43 | Cast: Second Wind Ward III Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. Reduces the reuse time of this ability by 2 minutes. |
2066 | Second Wind Ward (7) | 104 MAG (TBM) | 18 / 90 | 22m T43 | Cast: Second Wind Ward III Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. Reduces the reuse time of this ability by 2 minutes. |
2066 | Second Wind Ward (6) | 103 MAG (TBM) | 15 / 72 | 24m T43 | Cast: Second Wind Ward III Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. Reduces the reuse time of this ability by 2 minutes. |
2066 | Second Wind Ward (5) | 102 MAG (TBM) | 12 / 57 | 26m T43 | Cast: Second Wind Ward III Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. Reduces the reuse time of this ability by 2 minutes. |
2066 | Second Wind Ward (4) | 101 MAG (TBM) | 9 / 45 | 28m T43 | Cast: Second Wind Ward III Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. Reduces the reuse time of this ability by 2 minutes. |
2066 | Second Wind Ward (3) | 100 MAG (RoF) | 15 / 36 | 30m T43 | Cast: Second Wind Ward III Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. |
2066 | Second Wind Ward (2) | 98 MAG (RoF) | 12 / 21 | 30m T43 | Cast: Second Wind Ward II Second Wind Ward II, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind II should your pet drop below 20% health, which instantly heals 19000 health then 4000 health every 6 seconds, increases armor class by 250 points, and absorbs 25 hits for up to 1400 damage per hit for up to 12 seconds. |
2066 | Second Wind Ward (1) | 96 MAG (RoF) | 9 / 9 | 30m T43 | Cast: Second Wind Ward I Second Wind Ward I, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind I should your pet drop below 20% health, which instantly heals 16000 health then 3000 health every 6 seconds, increases armor class by 200 points, and absorbs 25 hits for up to 1000 damage per hit for up to 12 seconds. |
| Second Wind Ward VII | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind VII once if HP Below 20 Percent Second Wind Ward VII, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VII should your pet drop below 20% health, which instantly heals 90000 health then 14000 health every 6 seconds, increases armor class by 800 points, and absorbs 25 hits for up to 5000 damage per hit for up to 18 seconds. |
| Second Wind Ward VI | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind VI once if HP Below 20 Percent Second Wind Ward VI, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind VI should your pet drop below 20% health, which instantly heals 70000 health then 10000 health every 6 seconds, increases armor class by 600 points, and absorbs 25 hits for up to 4000 damage per hit for up to 18 seconds. |
| Second Wind Ward V | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind V once if HP Below 20 Percent Second Wind Ward V, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind V should your pet drop below 20% health, which instantly heals 50000 health then 6000 health every 6 seconds, increases armor class by 400 points, and absorbs 25 hits for up to 3000 damage per hit for up to 18 seconds. |
| Second Wind Ward IV | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind IV once if HP Below 20 Percent Second Wind Ward IV, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind IV should your pet drop below 20% health, which instantly heals 40000 health then 6000 health every 6 seconds, increases armor class by 340 points, and absorbs 25 hits for up to 2600 damage per hit for up to 12 seconds. |
| Second Wind Ward III | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind III once if HP Below 20 Percent Second Wind Ward III, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind III should your pet drop below 20% health, which instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit for up to 12 seconds. Reduces the reuse time of this ability by 2 minutes. |
| Second Wind Ward II | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind II once if HP Below 20 Percent Second Wind Ward II, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind II should your pet drop below 20% health, which instantly heals 19000 health then 4000 health every 6 seconds, increases armor class by 250 points, and absorbs 25 hits for up to 1400 damage per hit for up to 12 seconds. |
| Second Wind Ward I | - | - | 0s | Target: Pet Duration: 30m (300 ticks) 1: Cast: Second Wind I once if HP Below 20 Percent Second Wind Ward I, when activated, places a preemptive guard on your pet for 30 minutes that will trigger Second Wind I should your pet drop below 20% health, which instantly heals 16000 health then 3000 health every 6 seconds, increases armor class by 200 points, and absorbs 25 hits for up to 1000 damage per hit for up to 12 seconds. |
| Second Wind VII | - | - | 0s | Target: Pet Duration: 18s (3 ticks) 2: Increase Current HP by 90000 3: Increase Current HP by 14000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 5000 7: Increase AC by 53 to 70, Based on Class (v416) Instantly heals 90000 health then 14000 health every 6 seconds, increases armor class by 800 points, and absorbs 25 hits for up to 5000 damage per hit. |
| Second Wind VI | - | - | 0s | Target: Pet Duration: 18s (3 ticks) 2: Increase Current HP by 70000 3: Increase Current HP by 10000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 4000 7: Increase AC by 40 to 52, Based on Class (v416) Instantly heals 70000 health then 10000 health every 6 seconds, increases armor class by 600 points, and absorbs 25 hits for up to 4000 damage per hit. |
| Second Wind V | - | - | 0s | Target: Pet Duration: 18s (3 ticks) 2: Increase Current HP by 50000 3: Increase Current HP by 6000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 3000 7: Increase AC by 26 to 35, Based on Class (v416) Instantly heals 50000 health then 6000 health every 6 seconds, increases armor class by 400 points, and absorbs 25 hits for up to 3000 damage per hit. |
| Second Wind IV | - | - | 0s | Target: Pet Duration: 12s (2 ticks) 2: Increase Current HP by 40000 3: Increase Current HP by 6000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 2600 7: Increase AC by 23 to 30, Based on Class (v416) Instantly heals 40000 health then 6000 health every 6 seconds, increases armor class by 340 points, and absorbs 25 hits for up to 2600 damage per hit. |
| Second Wind III | - | - | 0s | Target: Pet Duration: 12s (2 ticks) 2: Increase Current HP by 24000 3: Increase Current HP by 5000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 1900 7: Increase AC by 21 to 28, Based on Class (v416) Instantly heals 24000 health then 5000 health every 6 seconds, increases armor class by 325 points, and absorbs 25 hits for up to 1900 damage per hit. |
| Second Wind II | - | - | 0s | Target: Pet Duration: 12s (2 ticks) 2: Increase Current HP by 19000 3: Increase Current HP by 4000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 1400 7: Increase AC by 16 to 22, Based on Class (v416) Instantly heals 19000 health then 4000 health every 6 seconds, increases armor class by 250 points, and absorbs 25 hits for up to 1400 damage per hit. |
| Second Wind I | - | - | 0s | Target: Pet Duration: 12s (2 ticks) 2: Increase Current HP by 16000 3: Increase Current HP by 3000 per tick 4: Absorb 25 Hits or Spells, Max Per Hit: 1000 7: Increase AC by 13 to 18, Based on Class (v416) Instantly heals 16000 health then 3000 health every 6 seconds, increases armor class by 200 points, and absorbs 25 hits for up to 1000 damage per hit. |