AA Search

27 results (costing 219 AA points).

/alt actNameLevelCostRecastEffects
1360Spire of the Sensei (27)105 MNK (TBM)30 / 2197.5m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei XII
Spire of the Sensei XII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard IV on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 35%.
Raises the minimum base damage of your melee hits to be 110.
Increases the minimum damage of your melee attacks by 55 points.
Increases your melee accuracy by 40%.
Increases your attack power by 80 points.
Increases the chance your direct damage spells will deal critical damage by 25%.
Increases the damage dealt by your critical direct damage spells by 50%.
Increases your melee avoidance by 80%.
1360Spire of the Sensei (26)105 MNK (TBM)30 / 1897.5m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei XI
Spire of the Sensei XI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard IV on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 35%.
Raises the minimum base damage of your melee hits to be 80.
Increases the minimum damage of your melee attacks by 55 points.
Increases your melee accuracy by 10%.
Increases your attack power by 20 points.
Increases the chance your direct damage spells will deal critical damage by 25%.
Increases the damage dealt by your critical direct damage spells by 50%.
Increases your melee avoidance by 50%.
1360Spire of the Sensei (25)105 MNK (TBM)30 / 1597.5m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei X
Spire of the Sensei X, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard IV on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 35%.
Raises the minimum base damage of your melee hits to be 80.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 10%.
Increases your attack power by 20 points.
Increases the chance your direct damage spells will deal critical damage by 25%.
Increases the damage dealt by your critical direct damage spells by 50%.
Increases your melee avoidance by 50%.
1360Spire of the Sensei (24)105 MNK (TBM)5 / 1297.5m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (23)105 MNK (TBM)5 / 1247.7m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (22)105 MNK (TBM)5 / 1197.8m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (21)102 MNK (TBM)5 / 1148m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (20)102 MNK (TBM)5 / 1098.2m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (19)102 MNK (TBM)5 / 1048.3m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (18)100 MNK (TBM)5 / 998.5m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (17)100 MNK (TBM)5 / 948.7m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (16)100 MNK (TBM)5 / 898.8m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (15)95 MNK (TBM)5 / 849m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (14)95 MNK (TBM)5 / 799.2m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (13)95 MNK (TBM)5 / 749.3m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (12)90 MNK (TBM)5 / 699.5m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (11)90 MNK (TBM)5 / 649.7m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (10)90 MNK (TBM)5 / 599.8m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (9)85 MNK (SoD)6 / 5410m T401: Increase Max Endurance by 90
2: Increase STR Cap by 9
Cast: Spire of the Sensei IX
Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 100.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 30%.
Increases your attack power by 40 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 70%.
1360Spire of the Sensei (8)85 MNK (SoD)6 / 4810m T401: Increase Max Endurance by 80
2: Increase STR Cap by 8
Cast: Spire of the Sensei VIII
Spire of the Sensei VIII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 80 points and your maximum strength by 8 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 90.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 20%.
Increases your attack power by 30 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 60%.
1360Spire of the Sensei (7)85 MNK (SoD)6 / 4210m T401: Increase Max Endurance by 70
2: Increase STR Cap by 7
Cast: Spire of the Sensei VII
Spire of the Sensei VII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 70 points and your maximum strength by 7 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Raises the minimum base damage of your melee hits to be 80.
Increases the minimum damage of your melee attacks by 37 points.
Increases your melee accuracy by 10%.
Increases your attack power by 20 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your melee avoidance by 50%.
1360Spire of the Sensei (6)85 MNK (SoD)6 / 3610m T401: Increase Max Endurance by 60
2: Increase STR Cap by 6
Cast: Spire of the Sensei VI
Spire of the Sensei VI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 60 points and your maximum strength by 6 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Increases the minimum damage of your melee attacks by 37 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
1360Spire of the Sensei (5)85 MNK (SoD)6 / 3010m T401: Increase Max Endurance by 50
2: Increase STR Cap by 5
Cast: Spire of the Sensei V
Spire of the Sensei V, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 50 points and your maximum strength by 5 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Increases the minimum damage of your melee attacks by 28 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
1360Spire of the Sensei (4)85 MNK (SoD)6 / 2410m T401: Increase Max Endurance by 40
2: Increase STR Cap by 4
Cast: Spire of the Sensei IV
Spire of the Sensei IV, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 40 points and your maximum strength by 4 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Increases the minimum damage of your melee attacks by 18 points.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
1360Spire of the Sensei (3)85 MNK (SoD)6 / 1810m T401: Increase Max Endurance by 30
2: Increase STR Cap by 3
Cast: Spire of the Sensei III
Spire of the Sensei III, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 28%.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 30%.
1360Spire of the Sensei (2)85 MNK (SoD)6 / 1210m T401: Increase Max Endurance by 20
2: Increase STR Cap by 2
Cast: Spire of the Sensei II
Spire of the Sensei II, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 20 points and your maximum strength by 2 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard II on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 24%.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 20%.
1360Spire of the Sensei (1)85 MNK (SoD)6 / 610m T401: Increase Max Endurance by 10
2: Increase STR Cap by 1
Cast: Spire of the Sensei I
Spire of the Sensei I, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 10 points and your maximum strength by 1 points.
Grants you a chance (with a 100% bonus) to trigger Sensei's Guard I on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by 20%.
Increases the chance your direct damage spells will deal critical damage by 5%.
Increases the damage dealt by your critical direct damage spells by 10%.

AA list updated December 2023 (thank you Szilent).