/alt act | Name | Level | Cost | Recast | Effects |
---|---|---|---|---|---|
1360 | Spire of the Sensei (27) | 105 MNK (TBM) | 30 / 219 | 7.5m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei XII Spire of the Sensei XII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard IV on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 35%. Raises the minimum base damage of your melee hits to be 110. Increases the minimum damage of your melee attacks by 55 points. Increases your melee accuracy by 40%. Increases your attack power by 80 points. Increases the chance your direct damage spells will deal critical damage by 25%. Increases the damage dealt by your critical direct damage spells by 50%. Increases your melee avoidance by 80%. |
1360 | Spire of the Sensei (26) | 105 MNK (TBM) | 30 / 189 | 7.5m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei XI Spire of the Sensei XI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard IV on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 35%. Raises the minimum base damage of your melee hits to be 80. Increases the minimum damage of your melee attacks by 55 points. Increases your melee accuracy by 10%. Increases your attack power by 20 points. Increases the chance your direct damage spells will deal critical damage by 25%. Increases the damage dealt by your critical direct damage spells by 50%. Increases your melee avoidance by 50%. |
1360 | Spire of the Sensei (25) | 105 MNK (TBM) | 30 / 159 | 7.5m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei X Spire of the Sensei X, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard IV on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 35%. Raises the minimum base damage of your melee hits to be 80. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 10%. Increases your attack power by 20 points. Increases the chance your direct damage spells will deal critical damage by 25%. Increases the damage dealt by your critical direct damage spells by 50%. Increases your melee avoidance by 50%. |
1360 | Spire of the Sensei (24) | 105 MNK (TBM) | 5 / 129 | 7.5m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (23) | 105 MNK (TBM) | 5 / 124 | 7.7m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (22) | 105 MNK (TBM) | 5 / 119 | 7.8m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (21) | 102 MNK (TBM) | 5 / 114 | 8m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (20) | 102 MNK (TBM) | 5 / 109 | 8.2m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (19) | 102 MNK (TBM) | 5 / 104 | 8.3m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (18) | 100 MNK (TBM) | 5 / 99 | 8.5m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (17) | 100 MNK (TBM) | 5 / 94 | 8.7m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (16) | 100 MNK (TBM) | 5 / 89 | 8.8m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (15) | 95 MNK (TBM) | 5 / 84 | 9m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (14) | 95 MNK (TBM) | 5 / 79 | 9.2m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (13) | 95 MNK (TBM) | 5 / 74 | 9.3m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (12) | 90 MNK (TBM) | 5 / 69 | 9.5m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (11) | 90 MNK (TBM) | 5 / 64 | 9.7m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (10) | 90 MNK (TBM) | 5 / 59 | 9.8m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Reduces the reuse time of this ability by 10 seconds. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (9) | 85 MNK (SoD) | 6 / 54 | 10m T40 | 1: Increase Max Endurance by 90 2: Increase STR Cap by 9 Cast: Spire of the Sensei IX Spire of the Sensei IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 90 points and your maximum strength by 9 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 100. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 30%. Increases your attack power by 40 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 70%. |
1360 | Spire of the Sensei (8) | 85 MNK (SoD) | 6 / 48 | 10m T40 | 1: Increase Max Endurance by 80 2: Increase STR Cap by 8 Cast: Spire of the Sensei VIII Spire of the Sensei VIII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 80 points and your maximum strength by 8 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 90. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 20%. Increases your attack power by 30 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 60%. |
1360 | Spire of the Sensei (7) | 85 MNK (SoD) | 6 / 42 | 10m T40 | 1: Increase Max Endurance by 70 2: Increase STR Cap by 7 Cast: Spire of the Sensei VII Spire of the Sensei VII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 70 points and your maximum strength by 7 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Raises the minimum base damage of your melee hits to be 80. Increases the minimum damage of your melee attacks by 37 points. Increases your melee accuracy by 10%. Increases your attack power by 20 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your melee avoidance by 50%. |
1360 | Spire of the Sensei (6) | 85 MNK (SoD) | 6 / 36 | 10m T40 | 1: Increase Max Endurance by 60 2: Increase STR Cap by 6 Cast: Spire of the Sensei VI Spire of the Sensei VI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 60 points and your maximum strength by 6 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Increases the minimum damage of your melee attacks by 37 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. |
1360 | Spire of the Sensei (5) | 85 MNK (SoD) | 6 / 30 | 10m T40 | 1: Increase Max Endurance by 50 2: Increase STR Cap by 5 Cast: Spire of the Sensei V Spire of the Sensei V, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 50 points and your maximum strength by 5 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Increases the minimum damage of your melee attacks by 28 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. |
1360 | Spire of the Sensei (4) | 85 MNK (SoD) | 6 / 24 | 10m T40 | 1: Increase Max Endurance by 40 2: Increase STR Cap by 4 Cast: Spire of the Sensei IV Spire of the Sensei IV, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 40 points and your maximum strength by 4 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Increases the minimum damage of your melee attacks by 18 points. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. |
1360 | Spire of the Sensei (3) | 85 MNK (SoD) | 6 / 18 | 10m T40 | 1: Increase Max Endurance by 30 2: Increase STR Cap by 3 Cast: Spire of the Sensei III Spire of the Sensei III, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 30 points and your maximum strength by 3 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard III on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 28%. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 30%. |
1360 | Spire of the Sensei (2) | 85 MNK (SoD) | 6 / 12 | 10m T40 | 1: Increase Max Endurance by 20 2: Increase STR Cap by 2 Cast: Spire of the Sensei II Spire of the Sensei II, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 20 points and your maximum strength by 2 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard II on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 24%. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 20%. |
1360 | Spire of the Sensei (1) | 85 MNK (SoD) | 6 / 6 | 10m T40 | 1: Increase Max Endurance by 10 2: Increase STR Cap by 1 Cast: Spire of the Sensei I Spire of the Sensei I, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum endurance by 10 points and your maximum strength by 1 points. Grants you a chance (with a 100% bonus) to trigger Sensei's Guard I on yourself when struck in melee combat. Increases the chance that your weapon's magical effects will trigger during melee combat by 20%. Increases the chance your direct damage spells will deal critical damage by 5%. Increases the damage dealt by your critical direct damage spells by 10%. |
AA list updated December 2023 (thank you Szilent).