/alt act | Name | Level | Cost | Recast | Effects |
---|---|---|---|---|---|
1470 | Spire of the Vicar (27) | 105 CLR (TBM) | 30 / 219 | 7.5m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar XII Spire of the Vicar XII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Blesses all group members within a 0 foot radius with Apex of the Vicar IV. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 4000 points. Reduces incoming melee damage by 8%. Increases armor class by 300 points. Increases the chance that your direct damage spells will land critically by 8%. Increases the damage dealt by your critical direct damage spells by 35%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 35%. |
1470 | Spire of the Vicar (26) | 105 CLR (TBM) | 30 / 189 | 7.5m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar XI Spire of the Vicar XI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 4000 points. Reduces incoming melee damage by 8%. Increases armor class by 300 points. Increases the chance that your direct damage spells will land critically by 8%. Increases the damage dealt by your critical direct damage spells by 35%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 35%. |
1470 | Spire of the Vicar (25) | 105 CLR (TBM) | 30 / 159 | 7.5m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar X Spire of the Vicar X, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 8%. Increases armor class by 300 points. Increases the chance that your direct damage spells will land critically by 8%. Increases the damage dealt by your critical direct damage spells by 35%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 35%. |
1470 | Spire of the Vicar (24) | 105 CLR (TBM) | 5 / 129 | 7.5m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (23) | 105 CLR (TBM) | 5 / 124 | 7.7m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (22) | 105 CLR (TBM) | 5 / 119 | 7.8m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (21) | 102 CLR (TBM) | 5 / 114 | 8m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (20) | 102 CLR (TBM) | 5 / 109 | 8.2m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (19) | 102 CLR (TBM) | 5 / 104 | 8.3m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (18) | 100 CLR (TBM) | 5 / 99 | 8.5m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (17) | 100 CLR (TBM) | 5 / 94 | 8.7m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (16) | 100 CLR (TBM) | 5 / 89 | 8.8m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (15) | 95 CLR (TBM) | 5 / 84 | 9m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (14) | 95 CLR (TBM) | 5 / 79 | 9.2m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (13) | 95 CLR (TBM) | 5 / 74 | 9.3m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (12) | 90 CLR (TBM) | 5 / 69 | 9.5m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (11) | 90 CLR (TBM) | 5 / 64 | 9.7m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (10) | 90 CLR (TBM) | 5 / 59 | 9.8m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Reduces the reuse time of this ability by 10 seconds. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (9) | 85 CLR (SoD) | 6 / 54 | 10m T40 | 1: Increase Max Mana by 90 2: Increase WIS Cap by 9 Cast: Spire of the Vicar IX Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points. Blesses all group members within a 0 foot radius with Apex of the Vicar III. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (8) | 85 CLR (SoD) | 6 / 48 | 10m T40 | 1: Increase Max Mana by 80 2: Increase WIS Cap by 8 Cast: Spire of the Vicar VIII Spire of the Vicar VIII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 80 points and your maximum wisdom by 8 points. Blesses all group members within a 0 foot radius with Apex of the Vicar II. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (7) | 85 CLR (SoD) | 6 / 42 | 10m T40 | 1: Increase Max Mana by 70 2: Increase WIS Cap by 7 Cast: Spire of the Vicar VII Spire of the Vicar VII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 70 points and your maximum wisdom by 7 points. Blesses all group members within a 0 foot radius with Apex of the Vicar I. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (6) | 85 CLR (SoD) | 6 / 36 | 10m T40 | 1: Increase Max Mana by 60 2: Increase WIS Cap by 6 Cast: Spire of the Vicar VI Spire of the Vicar VI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 60 points and your maximum wisdom by 6 points. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (5) | 85 CLR (SoD) | 6 / 30 | 10m T40 | 1: Increase Max Mana by 50 2: Increase WIS Cap by 5 Cast: Spire of the Vicar V Spire of the Vicar V, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 50 points and your maximum wisdom by 5 points. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 1500 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (4) | 85 CLR (SoD) | 6 / 24 | 10m T40 | 1: Increase Max Mana by 40 2: Increase WIS Cap by 4 Cast: Spire of the Vicar IV Spire of the Vicar IV, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 40 points and your maximum wisdom by 4 points. Increases the total healing of your level 75 and higher instant-duration spells and abilities by 1000 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (3) | 85 CLR (SoD) | 6 / 18 | 10m T40 | 1: Increase Max Mana by 30 2: Increase WIS Cap by 3 Cast: Spire of the Vicar III Spire of the Vicar III, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points. Reduces incoming melee damage by 4%. Increases armor class by 174 points. Increases the chance that your direct damage spells will land critically by 6%. Increases the damage dealt by your critical direct damage spells by 30%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%. |
1470 | Spire of the Vicar (2) | 85 CLR (SoD) | 6 / 12 | 10m T40 | 1: Increase Max Mana by 20 2: Increase WIS Cap by 2 Cast: Spire of the Vicar II Spire of the Vicar II, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 20 points and your maximum wisdom by 2 points. Reduces incoming melee damage by 3%. Increases armor class by 116 points. Increases the chance that your direct damage spells will land critically by 4%. Increases the damage dealt by your critical direct damage spells by 20%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 20%. |
1470 | Spire of the Vicar (1) | 85 CLR (SoD) | 6 / 6 | 10m T40 | 1: Increase Max Mana by 10 2: Increase WIS Cap by 1 Cast: Spire of the Vicar I Spire of the Vicar I, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 10 points and your maximum wisdom by 1 points. Reduces incoming melee damage by 2%. Increases armor class by 58 points. Increases the chance that your direct damage spells will land critically by 2%. Increases the damage dealt by your critical direct damage spells by 10%. Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 10%. |
AA list updated November 2024 (thank you Szilent).