AA Search

27 results (costing 219 AA points).

/alt actNameLevelCostRecastEffects
1470Spire of the Vicar (27)105 CLR (TBM)30 / 2197.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar XII
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (26)105 CLR (TBM)30 / 1897.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar XI
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (25)105 CLR (TBM)30 / 1597.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar X
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (24)105 CLR (TBM)5 / 1297.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (23)105 CLR (TBM)5 / 1247.7m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (22)105 CLR (TBM)5 / 1197.8m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (21)102 CLR (TBM)5 / 1148m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (20)102 CLR (TBM)5 / 1098.2m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (19)102 CLR (TBM)5 / 1048.3m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (18)100 CLR (TBM)5 / 998.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (17)100 CLR (TBM)5 / 948.7m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (16)100 CLR (TBM)5 / 898.8m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (15)95 CLR (TBM)5 / 849m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (14)95 CLR (TBM)5 / 799.2m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (13)95 CLR (TBM)5 / 749.3m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (12)90 CLR (TBM)5 / 699.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (11)90 CLR (TBM)5 / 649.7m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (10)90 CLR (TBM)5 / 599.8m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (9)85 CLR (SoD)6 / 5410m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (8)85 CLR (SoD)6 / 4810m T401: Increase Max Mana by 80
2: Increase WIS Cap by 8
Cast: Spire of the Vicar VIII
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (7)85 CLR (SoD)6 / 4210m T401: Increase Max Mana by 70
2: Increase WIS Cap by 7
Cast: Spire of the Vicar VII
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Blesses all group members within a *@*$8%J foot radius with *@*$8%N.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (6)85 CLR (SoD)6 / 3610m T401: Increase Max Mana by 60
2: Increase WIS Cap by 6
Cast: Spire of the Vicar VI
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (5)85 CLR (SoD)6 / 3010m T401: Increase Max Mana by 50
2: Increase WIS Cap by 5
Cast: Spire of the Vicar V
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (4)85 CLR (SoD)6 / 2410m T401: Increase Max Mana by 40
2: Increase WIS Cap by 4
Cast: Spire of the Vicar IV
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Increases the total healing of your level *@#7 and higher instant-duration spells and abilities by *@#6 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (3)85 CLR (SoD)6 / 1810m T401: Increase Max Mana by 30
2: Increase WIS Cap by 3
Cast: Spire of the Vicar III
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (2)85 CLR (SoD)6 / 1210m T401: Increase Max Mana by 20
2: Increase WIS Cap by 2
Cast: Spire of the Vicar II
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.
1470Spire of the Vicar (1)85 CLR (SoD)6 / 610m T401: Increase Max Mana by 10
2: Increase WIS Cap by 1
Cast: Spire of the Vicar I
*@%N, when activated, increases your combat prowess for *@%Z. As a passive effect, this ability increases your maximum mana by #1 points and your maximum wisdom by #2 points.
Reduces incoming melee damage by *@#1%.
Increases armor class by *@#5 points.
Increases the chance that your direct damage spells will land critically by *@#2%.
Increases the damage dealt by your critical direct damage spells by *@#3%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by *@#4%.

AA list updated Dec 16, 2019. The AA data on this site is collected with help from mackal and kauffman12.