AA Search

27 results (costing 219 AA points).

/alt actNameLevelCostRecastEffects
1470Spire of the Vicar (27)105 CLR (TBM)30 / 2197.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar XII
Spire of the Vicar XII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Blesses all group members within a 0 foot radius with Apex of the Vicar IV.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 4000 points.
Reduces incoming melee damage by 8%.
Increases armor class by 300 points.
Increases the chance that your direct damage spells will land critically by 8%.
Increases the damage dealt by your critical direct damage spells by 35%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 35%.
1470Spire of the Vicar (26)105 CLR (TBM)30 / 1897.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar XI
Spire of the Vicar XI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 4000 points.
Reduces incoming melee damage by 8%.
Increases armor class by 300 points.
Increases the chance that your direct damage spells will land critically by 8%.
Increases the damage dealt by your critical direct damage spells by 35%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 35%.
1470Spire of the Vicar (25)105 CLR (TBM)30 / 1597.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar X
Spire of the Vicar X, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 8%.
Increases armor class by 300 points.
Increases the chance that your direct damage spells will land critically by 8%.
Increases the damage dealt by your critical direct damage spells by 35%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 35%.
1470Spire of the Vicar (24)105 CLR (TBM)5 / 1297.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (23)105 CLR (TBM)5 / 1247.7m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (22)105 CLR (TBM)5 / 1197.8m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (21)102 CLR (TBM)5 / 1148m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (20)102 CLR (TBM)5 / 1098.2m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (19)102 CLR (TBM)5 / 1048.3m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (18)100 CLR (TBM)5 / 998.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (17)100 CLR (TBM)5 / 948.7m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (16)100 CLR (TBM)5 / 898.8m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (15)95 CLR (TBM)5 / 849m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (14)95 CLR (TBM)5 / 799.2m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (13)95 CLR (TBM)5 / 749.3m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (12)90 CLR (TBM)5 / 699.5m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (11)90 CLR (TBM)5 / 649.7m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (10)90 CLR (TBM)5 / 599.8m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Reduces the reuse time of this ability by 10 seconds.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (9)85 CLR (SoD)6 / 5410m T401: Increase Max Mana by 90
2: Increase WIS Cap by 9
Cast: Spire of the Vicar IX
Spire of the Vicar IX, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 90 points and your maximum wisdom by 9 points.
Blesses all group members within a 0 foot radius with Apex of the Vicar III.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (8)85 CLR (SoD)6 / 4810m T401: Increase Max Mana by 80
2: Increase WIS Cap by 8
Cast: Spire of the Vicar VIII
Spire of the Vicar VIII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 80 points and your maximum wisdom by 8 points.
Blesses all group members within a 0 foot radius with Apex of the Vicar II.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (7)85 CLR (SoD)6 / 4210m T401: Increase Max Mana by 70
2: Increase WIS Cap by 7
Cast: Spire of the Vicar VII
Spire of the Vicar VII, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 70 points and your maximum wisdom by 7 points.
Blesses all group members within a 0 foot radius with Apex of the Vicar I.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (6)85 CLR (SoD)6 / 3610m T401: Increase Max Mana by 60
2: Increase WIS Cap by 6
Cast: Spire of the Vicar VI
Spire of the Vicar VI, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 60 points and your maximum wisdom by 6 points.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 2000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (5)85 CLR (SoD)6 / 3010m T401: Increase Max Mana by 50
2: Increase WIS Cap by 5
Cast: Spire of the Vicar V
Spire of the Vicar V, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 50 points and your maximum wisdom by 5 points.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 1500 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (4)85 CLR (SoD)6 / 2410m T401: Increase Max Mana by 40
2: Increase WIS Cap by 4
Cast: Spire of the Vicar IV
Spire of the Vicar IV, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 40 points and your maximum wisdom by 4 points.
Increases the total healing of your level 75 and higher instant-duration spells and abilities by 1000 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (3)85 CLR (SoD)6 / 1810m T401: Increase Max Mana by 30
2: Increase WIS Cap by 3
Cast: Spire of the Vicar III
Spire of the Vicar III, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 30 points and your maximum wisdom by 3 points.
Reduces incoming melee damage by 4%.
Increases armor class by 174 points.
Increases the chance that your direct damage spells will land critically by 6%.
Increases the damage dealt by your critical direct damage spells by 30%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 30%.
1470Spire of the Vicar (2)85 CLR (SoD)6 / 1210m T401: Increase Max Mana by 20
2: Increase WIS Cap by 2
Cast: Spire of the Vicar II
Spire of the Vicar II, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 20 points and your maximum wisdom by 2 points.
Reduces incoming melee damage by 3%.
Increases armor class by 116 points.
Increases the chance that your direct damage spells will land critically by 4%.
Increases the damage dealt by your critical direct damage spells by 20%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 20%.
1470Spire of the Vicar (1)85 CLR (SoD)6 / 610m T401: Increase Max Mana by 10
2: Increase WIS Cap by 1
Cast: Spire of the Vicar I
Spire of the Vicar I, when activated, increases your combat prowess for 90 seconds. As a passive effect, this ability increases your maximum mana by 10 points and your maximum wisdom by 1 points.
Reduces incoming melee damage by 2%.
Increases armor class by 58 points.
Increases the chance that your direct damage spells will land critically by 2%.
Increases the damage dealt by your critical direct damage spells by 10%.
Increases your chance to trigger magical effects from buffs, abilities, and skills during melee combat by 10%.

AA list updated November 2024 (thank you Szilent).