/alt act | Name | Level | Cost | Recast | Effects |
---|
| Taste of Blood (13) | 125 BST (LS) | 70 / 454 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy XIII (80% Chance) Cast: Taste of Blood XIII Taste of Blood XIII, when activated, grants your pet a 80% chance to trigger Blood Frenzy XIII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 3000 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy XIII when you land a killing blow. |
| Taste of Blood (12) | 120 BST (NoS) | 65 / 384 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy XII (80% Chance) Cast: Taste of Blood XII Taste of Blood XII, when activated, grants your pet a 80% chance to trigger Blood Frenzy XII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 2500 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy XII when you land a killing blow. |
| Taste of Blood (11) | 120 BST (ToL) | 55 / 319 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy XI (80% Chance) Cast: Taste of Blood XI Taste of Blood XI, when activated, grants your pet a 80% chance to trigger Blood Frenzy XI when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 2000 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy XI when you land a killing blow. |
| Taste of Blood (10) | 115 BST (CoV) | 45 / 264 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy X (80% Chance) Cast: Taste of Blood X Taste of Blood X, when activated, grants your pet a 80% chance to trigger Blood Frenzy X when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 1500 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy X when you land a killing blow. |
| Taste of Blood (9) | 115 BST (ToV) | 45 / 219 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy IX (80% Chance) Cast: Taste of Blood IX Taste of Blood IX, when activated, grants your pet a 80% chance to trigger Blood Frenzy IX when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 1000 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy IX when you land a killing blow. |
| Taste of Blood (8) | 110 BST (TBL) | 50 / 174 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy VIII (80% Chance) Cast: Taste of Blood VIII Taste of Blood VIII, when activated, grants your pet a 80% chance to trigger Blood Frenzy VIII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 400 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy VIII when you land a killing blow. |
| Taste of Blood (7) | 110 BST (RoS) | 50 / 124 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy VII (80% Chance) Cast: Taste of Blood VII Taste of Blood VII, when activated, grants your pet a 80% chance to trigger Blood Frenzy VII when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of its melee hits to be 60, and increases the minimum damage of each hit by 200 points for 60 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy VII when you land a killing blow. |
| Taste of Blood (6) | 105 BST (TBM) | 18 / 74 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy VI (80% Chance) Cast: Taste of Blood VI Taste of Blood VI, when activated, grants your pet a 80% chance to trigger Blood Frenzy VI when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the minimum base damage of its melee hits to be 56 for 48 seconds. As a passive effect this ability grants you a 80% chance to imbue your pet with Vicarious Blood Frenzy VI when you land a killing blow. |
| Taste of Blood (5) | 103 BST (TDS) | 15 / 56 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy V (75% Chance) Cast: Taste of Blood V Taste of Blood V, when activated, grants your pet a 75% chance to trigger Blood Frenzy V when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the minimum base damage of its melee hits to be 52 for 48 seconds. As a passive effect this ability grants you a 75% chance to imbue your pet with Vicarious Blood Frenzy V when you land a killing blow. |
| Taste of Blood (4) | 85 BST (UF) | 12 / 41 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy IV (75% Chance) Cast: Taste of Blood IV Taste of Blood IV, when activated, grants your pet a 75% chance to trigger Blood Frenzy IV when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2% and raises the minimum base damage of its melee hits to be 48 for 48 seconds. As a passive effect this ability grants you a 75% chance to imbue your pet with Vicarious Blood Frenzy IV when you land a killing blow. |
| Taste of Blood (3) | 85 BST (SoD) | 12 / 29 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy III (75% Chance) Cast: Taste of Blood III Taste of Blood III, when activated, grants your pet a 75% chance to trigger Blood Frenzy III when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 44 for 48 seconds. As a passive effect this ability grants you a 75% chance to imbue your pet with Vicarious Blood Frenzy III when you land a killing blow. |
| Taste of Blood (2) | 80 BST (SoF) | 12 / 17 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy II (75% Chance) Cast: Taste of Blood II Taste of Blood II, when activated, grants your pet a 75% chance to trigger Blood Frenzy II when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 40 for 48 seconds. As a passive effect this ability grants you a 75% chance to imbue your pet with Vicarious Blood Frenzy II when you land a killing blow. |
| Taste of Blood (1) | 75 BST (TSS) | 5 / 5 | 1s | 1: Add Killshot Proc: Vicarious Blood Frenzy I (75% Chance) Cast: Taste of Blood I Taste of Blood I, when activated, grants your pet a 75% chance to trigger Blood Frenzy I when landing a killing blow which increases its chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1% and raises the minimum base damage of its melee hits to be 20 for 30 seconds. As a passive effect this ability grants you a 75% chance to imbue your pet with Vicarious Blood Frenzy I when you land a killing blow. |
| Taste of Blood XIII | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy XIII (80% Chance) Grants a 80% chance to trigger Blood Frenzy XIII when landing a killing blow. |
| Vicarious Blood Frenzy XIII | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 3000 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 3000 points. |
| Taste of Blood XII | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy XII (80% Chance) Grants a 80% chance to trigger Blood Frenzy XII when landing a killing blow. |
| Vicarious Blood Frenzy XII | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 2500 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 2500 points. |
| Taste of Blood XI | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy XI (80% Chance) Grants a 80% chance to trigger Blood Frenzy XI when landing a killing blow. |
| Vicarious Blood Frenzy XI | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 2000 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 2000 points. |
| Taste of Blood X | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy X (80% Chance) Grants a 80% chance to trigger Blood Frenzy X when landing a killing blow. |
| Vicarious Blood Frenzy X | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 1500 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 1500 points. |
| Taste of Blood IX | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy IX (80% Chance) Grants a 80% chance to trigger Blood Frenzy IX when landing a killing blow. |
| Vicarious Blood Frenzy IX | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 1000 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 1000 points. |
| Taste of Blood VIII | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy VIII (80% Chance) Grants a 80% chance to trigger Blood Frenzy VIII when landing a killing blow. |
| Vicarious Blood Frenzy VIII | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 400 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 400 points. |
| Taste of Blood VII | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy VII (80% Chance) Grants a 80% chance to trigger Blood Frenzy VII when landing a killing blow. |
| Vicarious Blood Frenzy VII | - | - | 0s | Target: Pet2 Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 56% 3: Increase Hit Damage Bonus by 200 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 56, and increases the minimum damage of each hit by 200 points. |
| Taste of Blood VI | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy VI (80% Chance) Grants a 80% chance to trigger Blood Frenzy VI when landing a killing blow. |
| Vicarious Blood Frenzy VI | - | - | 0s | Target: Pet2 Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 56% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the minimum base damage of melee hits to be 56. |
| Taste of Blood V | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy V (75% Chance) Grants a 75% chance to trigger Blood Frenzy V when landing a killing blow. |
| Vicarious Blood Frenzy V | - | - | 0s | Target: Pet2 Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 52% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the minimum base damage of melee hits to be 52. |
| Taste of Blood IV | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy IV (75% Chance) Grants a 75% chance to trigger Blood Frenzy IV when landing a killing blow. |
| Vicarious Blood Frenzy IV | - | - | 0s | Target: Pet2 Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 48% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the minimum base damage of melee hits to be 48. |
| Taste of Blood III | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy III (75% Chance) Grants a 75% chance to trigger Blood Frenzy III when landing a killing blow. |
| Vicarious Blood Frenzy III | - | - | 0s | Target: Pet2 Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 1% 2: Increase Min Hit Damage by 44% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the minimum base damage of melee hits to be 44. |
| Taste of Blood II | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy II (75% Chance) Grants a 75% chance to trigger Blood Frenzy II when landing a killing blow. |
| Vicarious Blood Frenzy II | - | - | 0s | Target: Pet2 Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 1% 2: Increase Min Hit Damage by 40% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the minimum base damage of melee hits to be 40. |
| Taste of Blood I | - | - | 0s | Target: Pet Duration: 120h (72000 ticks) 1: Add Killshot Proc: Blood Frenzy I (75% Chance) Grants a 75% chance to trigger Blood Frenzy I when landing a killing blow. |
| Vicarious Blood Frenzy I | - | - | 0s | Target: Pet2 Duration: 30s (5 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 1% 2: Increase Min Hit Damage by 20% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the minimum base damage of melee hits to be 20. |
| Blood Frenzy XIII | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 3000 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 3000 points. |
| Blood Frenzy XII | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 2500 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 2500 points. |
| Blood Frenzy XI | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 2000 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 2000 points. |
| Blood Frenzy X | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 1500 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 1500 points. |
| Blood Frenzy IX | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 1000 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 1000 points. |
| Blood Frenzy VIII | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 400 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 400 points. |
| Blood Frenzy VII | - | - | 0s | Target: Self Duration: 60s (10 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 60% 3: Increase Hit Damage Bonus by 200 Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, raises the minimum base damage of melee hits to be 60, and increases the minimum damage of each hit by 200 points. |
| Blood Frenzy VI | - | - | 0s | Target: Self Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 56% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the minimum base damage of melee hits to be 56. |
| Blood Frenzy V | - | - | 0s | Target: Self Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 52% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the minimum base damage of melee hits to be 52. |
| Blood Frenzy IV | - | - | 0s | Target: Self Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 2% 2: Increase Min Hit Damage by 48% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 2%, and raises the minimum base damage of melee hits to be 48. |
| Blood Frenzy III | - | - | 0s | Target: Self Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 1% 2: Increase Min Hit Damage by 44% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the minimum base damage of melee hits to be 44. |
| Blood Frenzy II | - | - | 0s | Target: Self Duration: 48s (8 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 1% 2: Increase Min Hit Damage by 40% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the minimum base damage of melee hits to be 40. |
| Blood Frenzy I | - | - | 0s | Target: Self Duration: 30s (5 ticks) Hate: 1 1: Increase Pet Chance to Flurry on Double Attack by 1% 2: Increase Min Hit Damage by 20% Increases the bearer's chance to perform a flurry of attacks (up to two additional attacks upon a successful primary slot double attack) by 1%, and raises the minimum base damage of melee hits to be 20. |
AA list updated December 2023 (thank you Szilent).