/alt act | Name | Level | Cost | Recast | Effects |
---|
1017 | Thunder of Karana (4) | 120 PAL (ToL) | 35 / 115 | 9m T17 | Cast: Thunder of Karana IV Thunder of Karana IV, when activated, increases the base damage of your spells by 85%, the chance that your direct damage spells will land critically by 25%, and the damage dealt by your critical direct damage spells by 70% for 60 seconds. |
1017 | Thunder of Karana (3) | 115 PAL (ToV) | 30 / 80 | 9m T17 | Cast: Thunder of Karana III Thunder of Karana III, when activated, increases the base damage of your spells by 80%, the chance that your direct damage spells will land critically by 20%, and the damage dealt by your critical direct damage spells by 60% for 60 seconds. |
1017 | Thunder of Karana (2) | 105 PAL (TBM) | 26 / 50 | 9m T17 | Cast: Thunder of Karana II Thunder of Karana II, when activated, increases the base damage of your spells by 75%, the chance that your direct damage spells will land critically by 15%, and the damage dealt by your critical direct damage spells by 50% for 60 seconds. |
1017 | Thunder of Karana (1) | 100 PAL (TDS) | 24 / 24 | 9m T17 | Cast: Thunder of Karana I Thunder of Karana I, when activated, increases the base damage of your spells by 50%, the chance that your direct damage spells will land critically by 10%, and the damage dealt by your critical direct damage spells by 40% for 60 seconds. |
| Thunder of Karana IV | - | - | 0s | Target: Self Duration: 60s (10 ticks) 1: Increase Spell Damage by 85% (v124, Before DoT Crit, After DD Crit) 2: Limit Max Level: 253 (lose 100% per level) 3: Increase Chance to Critical DD by 25% 4: Increase Critical DD Damage by 70% of Base Damage Thunder of Karana IV, when activated, increases the base damage of your spells by 85%, the chance that your direct damage spells will land critically by 25%, and the damage dealt by your critical direct damage spells by 70% for 60 seconds. |
| Thunder of Karana III | - | - | 0s | Target: Self Duration: 60s (10 ticks) 1: Increase Spell Damage by 80% (v124, Before DoT Crit, After DD Crit) 2: Limit Max Level: 253 (lose 100% per level) 3: Increase Chance to Critical DD by 20% 4: Increase Critical DD Damage by 60% of Base Damage Thunder of Karana III, when activated, increases the base damage of your spells by 80%, the chance that your direct damage spells will land critically by 20%, and the damage dealt by your critical direct damage spells by 60% for 60 seconds. |
| Thunder of Karana II | - | - | 0s | Target: Self Duration: 60s (10 ticks) 1: Increase Spell Damage by 75% (v124, Before DoT Crit, After DD Crit) 2: Limit Max Level: 253 (lose 100% per level) 3: Increase Chance to Critical DD by 15% 4: Increase Critical DD Damage by 50% of Base Damage Thunder of Karana II, when activated, increases the base damage of your spells by 75%, the chance that your direct damage spells will land critically by 15%, and the damage dealt by your critical direct damage spells by 50% for 60 seconds. |
| Thunder of Karana I | - | - | 0s | Target: Self Duration: 60s (10 ticks) 1: Increase Spell Damage by 50% (v124, Before DoT Crit, After DD Crit) 2: Limit Max Level: 253 (lose 100% per level) 3: Increase Chance to Critical DD by 10% 4: Increase Critical DD Damage by 40% of Base Damage Thunder of Karana I, when activated, increases the base damage of your spells by 50%, the chance that your direct damage spells will land critically by 10%, and the damage dealt by your critical direct damage spells by 40% for 60 seconds. |
AA list updated December 2023 (thank you Szilent).