/alt act | Name | Level | Cost | Recast | Effects |
---|---|---|---|---|---|
175 | Wake the Dead (51) | 125 NEC (LS) | 40 / 831 | 3m T9 | Cast: Wake the Dead XLII Wake the Dead XLII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (50) | 123 NEC (LS) | 40 / 791 | 3m T9 | Cast: Wake the Dead XLI Wake the Dead XLI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (49) | 121 NEC (LS) | 40 / 751 | 3m T9 | Cast: Wake the Dead XL Wake the Dead XL, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (48) | 120 NEC (ToL) | 35 / 711 | 3m T9 | Cast: Wake the Dead XXXIX Wake the Dead XXXIX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (47) | 118 NEC (ToL) | 35 / 676 | 3m T9 | Cast: Wake the Dead XXXVIII Wake the Dead XXXVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (46) | 116 NEC (ToL) | 35 / 641 | 3m T9 | Cast: Wake the Dead XXXVII Wake the Dead XXXVII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (45) | 115 NEC (ToV) | 30 / 606 | 3m T9 | Cast: Wake the Dead XXXVI Wake the Dead XXXVI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (44) | 113 NEC (ToV) | 30 / 576 | 3m T9 | Cast: Wake the Dead XXXV Wake the Dead XXXV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (43) | 111 NEC (ToV) | 30 / 546 | 3m T9 | Cast: Wake the Dead XXXIV Wake the Dead XXXIV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (42) | 110 NEC (RoS) | 30 / 516 | 3m T9 | Cast: Wake the Dead XXXIII Wake the Dead XXXIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (41) | 108 NEC (RoS) | 30 / 486 | 3m T9 | Cast: Wake the Dead XXXII Wake the Dead XXXII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (40) | 106 NEC (RoS) | 30 / 456 | 3m T9 | Cast: Wake the Dead XXXI Wake the Dead XXXI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (39) | 105 NEC (TDS) | 24 / 426 | 3m T9 | Cast: Wake the Dead XXX Wake the Dead XXX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (38) | 103 NEC (TDS) | 22 / 402 | 3m T9 | Cast: Wake the Dead XXIX Wake the Dead XXIX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (37) | 101 NEC (TDS) | 20 / 380 | 3m T9 | Cast: Wake the Dead XXVIII Wake the Dead XXVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (36) | 100 NEC (RoF) | 18 / 360 | 3m T9 | Cast: Wake the Dead XXVII Wake the Dead XXVII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (35) | 98 NEC (RoF) | 18 / 342 | 3m T9 | Cast: Wake the Dead XXVI Wake the Dead XXVI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (34) | 96 NEC (RoF) | 18 / 324 | 3m T9 | Cast: Wake the Dead XXV Wake the Dead XXV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (33) | 95 NEC (VoA) | 18 / 306 | 3m T9 | Cast: Wake the Dead XXIV Wake the Dead XXIV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (32) | 93 NEC (VoA) | 15 / 288 | 3m T9 | Cast: Wake the Dead XXIII Wake the Dead XXIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (31) | 91 NEC (VoA) | 12 / 273 | 3m T9 | Cast: Wake the Dead XXII Wake the Dead XXII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (30) | 90 NEC (HoT) | 12 / 261 | 3m T9 | Cast: Wake the Dead XXI Wake the Dead XXI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (29) | 88 NEC (HoT) | 12 / 249 | 3m T9 | Cast: Wake the Dead XX Wake the Dead XX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (28) | 86 NEC (HoT) | 12 / 237 | 3m T9 | Cast: Wake the Dead XIX Wake the Dead XIX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (27) | 85 NEC (UF) | 12 / 225 | 3m T9 | 1: Increase Spell Haste by 50% 2: Limit Spells: Wake the Dead Cast: Wake the Dead XVIII Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the base cast time of this ability by 50%. |
175 | Wake the Dead (26) | 85 NEC (UF) | 9 / 213 | 3m T9 | 1: Increase Spell Haste by 30% 2: Limit Spells: Wake the Dead Cast: Wake the Dead XVIII Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the base cast time of this ability by 30%. |
175 | Wake the Dead (25) | 85 NEC (UF) | 7 / 204 | 3m T9 | 1: Increase Spell Haste by 16% 2: Limit Spells: Wake the Dead Cast: Wake the Dead XVIII Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the base cast time of this ability by 16%. |
175 | Wake the Dead (24) | 85 NEC (UF) | 12 / 197 | 3m T9 | Cast: Wake the Dead XVIII Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (23) | 85 NEC (UF) | 12 / 185 | 3m T9 | Cast: Wake the Dead XVII Wake the Dead XVII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (22) | 85 NEC (UF) | 12 / 173 | 3m T9 | Cast: Wake the Dead XVI Wake the Dead XVI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (21) | 85 NEC (SoD) | 12 / 161 | 3m T9 | Cast: Wake the Dead XV Wake the Dead XV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (20) | 84 NEC (SoD) | 10 / 149 | 3m T9 | Cast: Wake the Dead XIV Wake the Dead XIV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (19) | 83 NEC (SoD) | 9 / 139 | 3m T9 | Cast: Wake the Dead XIII Wake the Dead XIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (18) | 80 NEC (SoF) | 12 / 130 | 3m T9 | Cast: Wake the Dead XII Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the reuse time of this ability by 1 minute. |
175 | Wake the Dead (17) | 80 NEC (SoF) | 12 / 118 | 4m T9 | Cast: Wake the Dead XII Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the reuse time of this ability by 1 minute. |
175 | Wake the Dead (16) | 80 NEC (SoF) | 12 / 106 | 5m T9 | Cast: Wake the Dead XII Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the reuse time of this ability by 1 minute. |
175 | Wake the Dead (15) | 80 NEC (SoF) | 12 / 94 | 6m T9 | Cast: Wake the Dead XII Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (14) | 79 NEC (SoF) | 10 / 82 | 6m T9 | Cast: Wake the Dead XI Wake the Dead XI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (13) | 78 NEC (SoF) | 9 / 72 | 6m T9 | Cast: Wake the Dead X Wake the Dead X, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (12) | 75 NEC (TSS) | 6 / 63 | 6m T9 | Cast: Wake the Dead IX Wake the Dead IX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (11) | 74 NEC (TSS) | 6 / 57 | 6m T9 | Cast: Wake the Dead VIII Wake the Dead VIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (10) | 73 NEC (TSS) | 6 / 51 | 6m T9 | Cast: Wake the Dead VII Wake the Dead VII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (9) | 70 NEC (DoD) | 5 / 45 | 6m T9 | Cast: Wake the Dead VI Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the reuse time of this ability by 1 minute. |
175 | Wake the Dead (8) | 70 NEC (DoD) | 5 / 40 | 7m T9 | Cast: Wake the Dead VI Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the reuse time of this ability by 1 minute. |
175 | Wake the Dead (7) | 70 NEC (DoD) | 5 / 35 | 8m T9 | Cast: Wake the Dead VI Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. Reduces the reuse time of this ability by 1 minute. |
175 | Wake the Dead (6) | 70 NEC (OoW) | 9 / 30 | 9m T9 | Cast: Wake the Dead VI Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (5) | 69 NEC (OoW) | 6 / 21 | 9m T9 | Cast: Wake the Dead V Wake the Dead V, when activated, conjures the shades of 4 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (4) | 68 NEC (OoW) | 3 / 15 | 9m T9 | Cast: Wake the Dead IV Wake the Dead IV, when activated, conjures the shades of 3 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds. The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target. |
175 | Wake the Dead (3) | 65 NEC (PoP) | 3 / 12 | 9m T9 | Cast: Wake the Dead III Wake the Dead III, when activated, conjures the shade of 1 nearby corpse as a level *%R#2 minion to attack your target for up to 90 seconds. The shade's melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on its target. |
175 | Wake the Dead (2) | 63 NEC (PoP) | 4 / 9 | 9m T9 | Cast: Wake the Dead II Wake the Dead II, when activated, conjures the shade of 1 nearby corpse as a level *%R#2 minion to attack your target for up to 75 seconds. The shade's melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on its target. |
175 | Wake the Dead (1) | 61 NEC (PoP) | 5 / 5 | 9m T9 | Cast: Wake the Dead I Wake the Dead I, when activated, conjures the shade of 1 nearby corpse as a level *%R#2 minion to attack your target for up to 60 seconds. The shade's melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on its target. |
AA list updated December 2023 (thank you Szilent).