AA Search

48 results (costing 711 AA points).

/alt actNameLevelCostRecastEffects
175Wake the Dead (48)120 NEC (ToL)35 / 7113m T9Cast: Wake the Dead XXXIX
Wake the Dead XXXIX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (47)118 NEC (ToL)35 / 6763m T9Cast: Wake the Dead XXXVIII
Wake the Dead XXXVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (46)116 NEC (ToL)35 / 6413m T9Cast: Wake the Dead XXXVII
Wake the Dead XXXVII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (45)115 NEC (ToV)30 / 6063m T9Cast: Wake the Dead XXXVI
Wake the Dead XXXVI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (44)113 NEC (ToV)30 / 5763m T9Cast: Wake the Dead XXXV
Wake the Dead XXXV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (43)111 NEC (ToV)30 / 5463m T9Cast: Wake the Dead XXXIV
Wake the Dead XXXIV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (42)110 NEC (RoS)30 / 5163m T9Cast: Wake the Dead XXXIII
Wake the Dead XXXIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (41)108 NEC (RoS)30 / 4863m T9Cast: Wake the Dead XXXII
Wake the Dead XXXII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (40)106 NEC (RoS)30 / 4563m T9Cast: Wake the Dead XXXI
Wake the Dead XXXI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (39)105 NEC (TDS)24 / 4263m T9Cast: Wake the Dead XXX
Wake the Dead XXX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (38)103 NEC (TDS)22 / 4023m T9Cast: Wake the Dead XXIX
Wake the Dead XXIX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (37)101 NEC (TDS)20 / 3803m T9Cast: Wake the Dead XXVIII
Wake the Dead XXVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (36)100 NEC (RoF)18 / 3603m T9Cast: Wake the Dead XXVII
Wake the Dead XXVII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (35)98 NEC (RoF)18 / 3423m T9Cast: Wake the Dead XXVI
Wake the Dead XXVI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (34)96 NEC (RoF)18 / 3243m T9Cast: Wake the Dead XXV
Wake the Dead XXV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (33)95 NEC (VoA)18 / 3063m T9Cast: Wake the Dead XXIV
Wake the Dead XXIV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (32)93 NEC (VoA)15 / 2883m T9Cast: Wake the Dead XXIII
Wake the Dead XXIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (31)91 NEC (VoA)12 / 2733m T9Cast: Wake the Dead XXII
Wake the Dead XXII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (30)90 NEC (HoT)12 / 2613m T9Cast: Wake the Dead XXI
Wake the Dead XXI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (29)88 NEC (HoT)12 / 2493m T9Cast: Wake the Dead XX
Wake the Dead XX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (28)86 NEC (HoT)12 / 2373m T9Cast: Wake the Dead XIX
Wake the Dead XIX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (27)85 NEC (UF)12 / 2253m T91: Increase Spell Haste by 50%
2: Limit Spells: Wake the Dead
Cast: Wake the Dead XVIII
Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the base cast time of this ability by 50%.
175Wake the Dead (26)85 NEC (UF)9 / 2133m T91: Increase Spell Haste by 30%
2: Limit Spells: Wake the Dead
Cast: Wake the Dead XVIII
Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the base cast time of this ability by 30%.
175Wake the Dead (25)85 NEC (UF)7 / 2043m T91: Increase Spell Haste by 16%
2: Limit Spells: Wake the Dead
Cast: Wake the Dead XVIII
Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the base cast time of this ability by 16%.
175Wake the Dead (24)85 NEC (UF)12 / 1973m T9Cast: Wake the Dead XVIII
Wake the Dead XVIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (23)85 NEC (UF)12 / 1853m T9Cast: Wake the Dead XVII
Wake the Dead XVII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (22)85 NEC (UF)12 / 1733m T9Cast: Wake the Dead XVI
Wake the Dead XVI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (21)85 NEC (SoD)12 / 1613m T9Cast: Wake the Dead XV
Wake the Dead XV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (20)84 NEC (SoD)10 / 1493m T9Cast: Wake the Dead XIV
Wake the Dead XIV, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (19)83 NEC (SoD)9 / 1393m T9Cast: Wake the Dead XIII
Wake the Dead XIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (18)80 NEC (SoF)12 / 1303m T9Cast: Wake the Dead XII
Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the reuse time of this ability by 1 minute.
175Wake the Dead (17)80 NEC (SoF)12 / 1184m T9Cast: Wake the Dead XII
Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the reuse time of this ability by 1 minute.
175Wake the Dead (16)80 NEC (SoF)12 / 1065m T9Cast: Wake the Dead XII
Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the reuse time of this ability by 1 minute.
175Wake the Dead (15)80 NEC (SoF)12 / 946m T9Cast: Wake the Dead XII
Wake the Dead XII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (14)79 NEC (SoF)10 / 826m T9Cast: Wake the Dead XI
Wake the Dead XI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (13)78 NEC (SoF)9 / 726m T9Cast: Wake the Dead X
Wake the Dead X, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (12)75 NEC (TSS)6 / 636m T9Cast: Wake the Dead IX
Wake the Dead IX, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (11)74 NEC (TSS)6 / 576m T9Cast: Wake the Dead VIII
Wake the Dead VIII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (10)73 NEC (TSS)6 / 516m T9Cast: Wake the Dead VII
Wake the Dead VII, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (9)70 NEC (DoD)5 / 456m T9Cast: Wake the Dead VI
Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the reuse time of this ability by 1 minute.
175Wake the Dead (8)70 NEC (DoD)5 / 407m T9Cast: Wake the Dead VI
Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the reuse time of this ability by 1 minute.
175Wake the Dead (7)70 NEC (DoD)5 / 358m T9Cast: Wake the Dead VI
Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
Reduces the reuse time of this ability by 1 minute.
175Wake the Dead (6)70 NEC (OoW)9 / 309m T9Cast: Wake the Dead VI
Wake the Dead VI, when activated, conjures the shades of 5 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (5)69 NEC (OoW)6 / 219m T9Cast: Wake the Dead V
Wake the Dead V, when activated, conjures the shades of 4 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (4)68 NEC (OoW)3 / 159m T9Cast: Wake the Dead IV
Wake the Dead IV, when activated, conjures the shades of 3 nearby corpses as level *%R#2 minions to attack your target for up to 90 seconds.
The shades' melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on their target.
175Wake the Dead (3)65 NEC (PoP)3 / 129m T9Cast: Wake the Dead III
Wake the Dead III, when activated, conjures the shade of 1 nearby corpse as a level *%R#2 minion to attack your target for up to 90 seconds.
The shade's melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on its target.
175Wake the Dead (2)63 NEC (PoP)4 / 99m T9Cast: Wake the Dead II
Wake the Dead II, when activated, conjures the shade of 1 nearby corpse as a level *%R#2 minion to attack your target for up to 75 seconds.
The shade's melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on its target.
175Wake the Dead (1)61 NEC (PoP)5 / 59m T9Cast: Wake the Dead I
Wake the Dead I, when activated, conjures the shade of 1 nearby corpse as a level *%R#2 minion to attack your target for up to 60 seconds.
The shade's melee attacks have a *%R$2% chance per hit to trigger *%R*@2%N on its target.

AA list updated December 2021 (Terror of Luclin Beta).