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[16257/16249] Spire of the Sensei IX
Classes: MNK/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
Duration: 90s (15 ticks), Dispelable: Yes
1: Increase Worn Proc Rate by 28%
2: Increase Chance to Avoid Melee by 70%
3: Increase Chance to Hit by 30%
4: Increase Critical Nuke Damage by 30% of Base Damage
5: Increase Min Hit Damage by 100%
6: Add Defensive Proc: Sensei's Guard III with 100% Rate Mod
9: Increase ATK by 40
10: Increase Hit Damage Bonus by 37
12: Increase Chance to Critical Nuke by 5%
Text: You focus on the spire of the sensei.
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Raises the minimum base damage of your melee hits to be #5.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee accuracy by #3%.
Increases your attack power by #9 points.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.
Increases your melee avoidance by #2%.

[16260/16258] Sensei's Guard III
Classes: MNK/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
Duration: 6s (1 ticks) Song, Dispelable: Yes
9: Absorb Melee Damage: 20%, Max Per Hit: 2000, Total: 6000
Absorbs #9% of incoming melee damage up to $9 points per hit up to a total of @9 damage.

Spell list updated Oct 20, 2020