Spell Search

1 results.

[48790/16249] Spire of the Sensei XII
Classes: MNK/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
Duration: 90s (15 ticks), Dispelable: Yes
1: Increase Worn Proc Rate by 35%
2: Increase Chance to Avoid Melee by 80%
3: Increase Chance to Hit by 40%
4: Increase Critical Nuke Damage by 50% of Base Damage
5: Increase Min Hit Damage by 110%
6: Add Defensive Proc: Sensei's Guard IV with 100% Rate Mod
9: Increase ATK by 80
10: Increase Hit Damage Bonus by 55
12: Increase Chance to Critical Nuke by 25%
Text: You focus on the spire of the sensei.
Grants you a chance (with a $6% bonus) to trigger *#6%N on yourself when struck in melee combat.
Increases the chance that your weapon's magical effects will trigger during melee combat by #1%.
Raises the minimum base damage of your melee hits to be #5.
Increases the minimum damage of your melee attacks by #10 points.
Increases your melee accuracy by #3%.
Increases your attack power by #9 points.
Increases the chance your direct damage spells will deal critical damage by #12%.
Increases the damage dealt by your critical direct damage spells by #4%.
Increases your melee avoidance by #2%.

[48788/16258] Sensei's Guard IV
Classes: MNK/254
Skill: Melee
Target: Self
Resist: Beneficial, Blockable: Yes
Focusable: No
Casting: 0s
Duration: 6s (1 ticks) Song, Dispelable: Yes
9: Absorb Melee Damage: 25%, Max Per Hit: 6500, Total: 20000
Absorbs #9% of incoming melee damage up to $9 points per hit up to a total of @9 damage.

Spell list updated Oct 20, 2020